; Skills config file [general] ; Set to false to show all Combat tab settings combat_settings_simple_mode=true ; Set here the distance from where bot should go toward closest monster position instead of exploring monsters_attack_range=150 ; Bot will kill any monster at this range before looting anything (chest and item) safe_range=50 ; Bot will use sprint while exploring and traveling on the map (any other action will make bot stop the sprint) enable_sprint=false ; Sprint safe range - bot will only sprint if no monsters are within this range (default 150) sprint_safe_range=150 ; Bot will use Rhoa mount if summoned enable_rhoa_mount=false ; Safe distance from monsters before mounting Rhoa rhoa_mount_safe_distance=70 ; Use life flask when health falls below this percentage use_life_flask_percent=0.70 ; Use life flask when energy shield falls below this percentage use_life_flask_es_percent=0 ; Time to wait before using life flask again life_flask_delay=1500 ; Use mana flask when mana falls below this percentage use_mana_flask_percent=0.20 ; Time to wait before using life flask again mana_flask_delay=2000 ; Disconnect when health falls below this percentage chicken_life_below_percent=0 ; Disconnect when taking damage greater than this percentage of maximum health chicken_life_on_hit_percent=1.0 ; Disconnect when energy shield falls below this percentage chicken_es_below_percent=0 ; Disconnect when taking damage greater than this percentage of maximum energy shield chicken_es_on_hit_percent=1.0 ; Disconnect when mana falls below this percentage chicken_mana_below_percent=0 ; Disconnect when taking damage greater than this percentage of maximum mana chicken_mana_on_hit_percent=1.0 ; Refill mana when not full in town. Disable if using Blink or other mana using skills in town refill_mana_in_town=true ; Refill life when not full in town. Disable if using lich with Eternal Life refill_life_in_town=true ; Set here the amount of skills skill_count=8 [kiting] ; Enable kiting mode - bot will alternate between moving away from monsters and attacking enable_kite_mode=false ; Range at which monsters are considered "too close" and trigger kiting movement kite_range=60 ; Range at which monsters trigger emergency dodge roll (should be less than kite_range) dodge_roll_range=15 ; Time (in milliseconds) to wait before dodge roll can be used again dodge_roll_timer=1500 ; Minimum number of regular monsters within kite_range to trigger kiting ; Note: Rare and unique monsters always trigger kiting regardless of this setting min_close_monsters=1 ; Health threshold (percentage) - triggers emergency repositioning when health drops below this value ; Example: Set to 50 to reposition when health drops below 50% health_threshold=0 ; Mana threshold (percentage) - triggers emergency repositioning when mana drops below this value ; Example: Set to 30 to reposition when mana drops below 30% mana_threshold=0 ; Energy Shield threshold (percentage) - triggers emergency repositioning when ES drops below this value ; Example: Set to 70 to reposition when ES drops below 70% es_threshold=0 ; Evaluation radius for threats (monsters/walls that could affect positions) threat_evaluation_radius=150 ; Enable boss circling - bot will circle around unique bosses (rarity 3) while alternating between movement and attacking ; This is similar to kiting but moves tangentially around the boss instead of directly away enable_boss_circling=false ; Radius to maintain from the boss while circling (in map units) circle_radius=50 ; Angle increment for each circling movement (in degrees) ; Higher values = larger steps around the circle, lower values = more frequent smaller movements ; Recommended: 30-60 degrees circle_angle_increment=45 ; === Movement Strategy System === ; Choose movement strategy: "escape", "wiggle", or "adaptive" ; - "escape": Traditional kiting (moves away from danger) - default, original behavior ; - "wiggle": Lateral dodging (maintains combat range while dodging projectiles) ; - "adaptive": Intelligently switches between escape and wiggle based on health/threat level movement_strategy=escape ; === Wiggle Mode Settings (Projectile Dodging) === ; Minimum dodge distance in wiggle mode wiggle_min_radius=20 ; Maximum dodge distance in wiggle mode wiggle_max_radius=40 ; Cooldown between wiggle movements (milliseconds) wiggle_cooldown=800 ; Minimum number of monsters needed to trigger wiggle mode wiggle_min_monsters=2 ; Detection range for counting nearby monsters to trigger wiggle (map units) ; Monsters beyond this range won't be counted for wiggle activation wiggle_detection_range=100 ; Maximum random angle variation for wiggle movement (degrees) ; Adds unpredictability to dodge patterns. Higher = more random, lower = more predictable ; Recommended: 20-40 degrees wiggle_randomness_degrees=30 ; === Damage Tracking (Reactive Dodging) === ; Time window to track incoming damage (milliseconds) damage_tracking_window=2000 ; Number of hits within tracking window to trigger reactive wiggle damage_hits_threshold=3 ; === Adaptive Mode Settings (Smart Switching) === ; Below this health %, adaptive mode will force escape (regardless of other conditions) adaptive_health_escape=40 ; Below this ES %, adaptive mode will force escape ; Critical for ES-based builds (e.g., CI, Hybrid) adaptive_es_escape_threshold=30 ; Above this health %, adaptive mode allows wiggle ; Creates health bands: <40% = escape, 40-60% = default escape, >60% = can wiggle adaptive_wiggle_min_health=60 ; When fighting unique bosses (rarity 3), force escape if health drops below this % ; Helps survive dangerous boss mechanics adaptive_boss_health_threshold=60 ; Distance that defines "very close" monsters for threat assessment (map units) ; Monsters within this range are considered immediate threats adaptive_very_close_range=30 ; This many very close monsters will force adaptive mode to escape adaptive_high_threat_count=5 ; Within this range, adaptive mode prefers wiggle over escape (when healthy) adaptive_prefer_wiggle_range=80 [skills] ; key or mouse button skill0_key=mouse_left ; Min distance to use this skill skill0_min_distance_value=0 ; Max distance to use this skill skill0_max_distance_value=0 ; Set here the minimum required power charges to use this skill. skill0_min_power_charges=0 ; Set here the maximum power charges to use this skill. skill0_max_power_charges=10 ; Set here the minimum required endurance charges to use this skill. skill0_min_endurance_charges=0 ; Set here the maximum endurance charges to use this skill. skill0_max_endurance_charges=10 ; Set here the minimum required frenzy charges to use this skill. skill0_min_frenzy_charges=0 ; Set here the maximum frenzy charges to use this skill. skill0_max_frenzy_charges=10 ; Set here the minimum required rage to use this skill. skill0_min_rage=0 ; Set here the maximum rage to use this skill. skill0_max_rage=90 ; Enable this option to cast the skill only on corpses. Don't forget to add a cooldown to the skill setting to avoid weird behaviour. skill0_target_corpses=false ; Bot will use this skill for moving. skill0_is_movement=false ; Skill recast timer in milliseconds skill0_cooldown=0 ; Priority of the skill skill0_priority=1 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill0_target=0 ; Use skill depending of the number of monsters close to the target skill0_close_targets=0 ; Range used when checking monsters around the target skill0_close_targets_range=10 ; Press the skill button and hold it until target change? skill0_maintain=false ; Skill type: 0 = Attack (default), 1 = Combat Buff, 2 = Persistent ; - Attack (0): Regular attack skill with all targeting and distance checks ; - Combat Buff (1): Buff skill cast during combat, skips monster targeting checks (no distance/rarity requirements) ; - Persistent (2): Skill pressed periodically during movement/exploration (e.g., Spark) ; Uses skill cooldown for press interval (default 500ms if cooldown=0) skill0_type=0 ; Resource triggers - skill will only trigger when resources are within these thresholds ; These apply to ATTACK (type 0) and COMBAT_BUFF (type 1) skills only ; PERSISTENT (type 2) skills do not check resource thresholds ; Values are percentages from 0.0 to 1.0 (e.g., 0.5 = 50%) ; IMPORTANT: Max values default to 2.0 to handle temporary overcapping from remnants/buffs ; When buffs increase max resources, current resources may temporarily exceed normal max, ; causing percentages >100% (e.g., 1500/1000 life = 1.5 = 150%) ; Set min=0.0 and max=2.0 to disable the check (skill will trigger at any resource level) skill0_min_life_percent=0.0 skill0_max_life_percent=2.0 skill0_min_mana_percent=0.0 skill0_max_mana_percent=2.0 skill0_min_es_percent=0.0 skill0_max_es_percent=2.0 skill1_key=mouse_right skill1_min_distance_value=0 skill1_max_distance_value=25 skill1_min_power_charges=0 skill1_max_power_charges=10 skill1_min_endurance_charges=0 skill1_max_endurance_charges=10 skill1_min_frenzy_charges=0 skill1_max_frenzy_charges=10 skill1_is_movement=false skill1_target_corpses=false skill1_cooldown=0 skill1_priority=1 skill1_target=0 skill1_close_targets = 0 skill1_close_targets_range=10 skill1_maintain=false skill1_type=0 skill1_min_life_percent=0.0 skill1_max_life_percent=2.0 skill1_min_mana_percent=0.0 skill1_max_mana_percent=2.0 skill1_min_es_percent=0.0 skill1_max_es_percent=2.0 skill2_key=mouse_wheel skill2_min_distance_value=0 skill2_max_distance_value=0 skill2_min_power_charges=0 skill2_max_power_charges=10 skill2_min_endurance_charges=0 skill2_max_endurance_charges=10 skill2_min_frenzy_charges=0 skill2_max_frenzy_charges=10 skill2_is_movement=false skill2_target_corpses=false skill2_cooldown=0 skill2_priority=1 skill2_target=0 skill2_close_targets = 0 skill2_close_targets_range=10 skill2_maintain=false skill2_type=0 skill2_min_life_percent=0.0 skill2_max_life_percent=2.0 skill2_min_mana_percent=0.0 skill2_max_mana_percent=2.0 skill2_min_es_percent=0.0 skill2_max_es_percent=2.0 skill3_key=Q skill3_min_distance_value=0 skill3_max_distance_value=0 skill3_min_power_charges=0 skill3_max_power_charges=10 skill3_min_endurance_charges=0 skill3_max_endurance_charges=10 skill3_min_frenzy_charges=0 skill3_max_frenzy_charges=10 skill3_is_movement=false skill3_target_corpses=false skill3_cooldown=0 skill3_priority=1 skill3_target=0 skill3_close_targets = 0 skill3_close_targets_range=10 skill3_maintain=false skill3_type=0 skill3_min_life_percent=0.0 skill3_max_life_percent=2.0 skill3_min_mana_percent=0.0 skill3_max_mana_percent=2.0 skill3_min_es_percent=0.0 skill3_max_es_percent=2.0 skill4_key=W skill4_min_distance_value=0 skill4_max_distance_value=0 skill4_min_power_charges=0 skill4_max_power_charges=10 skill4_min_endurance_charges=0 skill4_max_endurance_charges=10 skill4_min_frenzy_charges=0 skill4_max_frenzy_charges=10 skill4_is_movement=false skill4_target_corpses=false skill4_cooldown=0 skill4_priority=1 skill4_target=0 skill4_close_targets = 0 skill4_close_targets_range=10 skill4_maintain=false skill4_type=0 skill4_min_life_percent=0.0 skill4_max_life_percent=2.0 skill4_min_mana_percent=0.0 skill4_max_mana_percent=2.0 skill4_min_es_percent=0.0 skill4_max_es_percent=2.0 skill5_key=E skill5_min_distance_value=0 skill5_max_distance_value=0 skill5_min_power_charges=0 skill5_max_power_charges=10 skill5_min_endurance_charges=0 skill5_max_endurance_charges=10 skill5_min_frenzy_charges=0 skill5_max_frenzy_charges=10 skill5_is_movement=false skill5_target_corpses=false skill5_cooldown=0 skill5_priority=1 skill5_target=0 skill5_close_targets = 0 skill5_close_targets_range=10 skill5_maintain=false skill5_type=0 skill5_min_life_percent=0.0 skill5_max_life_percent=2.0 skill5_min_mana_percent=0.0 skill5_max_mana_percent=2.0 skill5_min_es_percent=0.0 skill5_max_es_percent=2.0 skill6_key=R skill6_min_distance_value=0 skill6_max_distance_value=0 skill6_min_power_charges=0 skill6_max_power_charges=10 skill6_min_endurance_charges=0 skill6_max_endurance_charges=10 skill6_min_frenzy_charges=0 skill6_max_frenzy_charges=10 skill6_is_movement=false skill6_target_corpses=false skill6_cooldown=0 skill6_priority=1 skill6_target=0 skill6_close_targets = 0 skill6_close_targets_range=10 skill6_maintain=false skill6_type=0 skill6_min_life_percent=0.0 skill6_max_life_percent=2.0 skill6_min_mana_percent=0.0 skill6_max_mana_percent=2.0 skill6_min_es_percent=0.0 skill6_max_es_percent=2.0 skill7_key=T skill7_min_distance_value=0 skill7_max_distance_value=0 skill7_min_power_charges=0 skill7_max_power_charges=10 skill7_min_endurance_charges=0 skill7_max_endurance_charges=10 skill7_min_frenzy_charges=0 skill7_max_frenzy_charges=10 skill7_is_movement=false skill7_target_corpses=false skill7_cooldown=0 skill7_priority=1 skill7_target=0 skill7_close_targets = 0 skill7_close_targets_range=10 skill7_maintain=false skill7_type=0 skill7_min_life_percent=0.0 skill7_max_life_percent=2.0 skill7_min_mana_percent=0.0 skill7_max_mana_percent=2.0 skill7_min_es_percent=0.0 skill7_max_es_percent=2.0