; Bot system config file ; DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING !! [general] ; AI clicks per second (default=8) AI_clicks_per_second=8 ; No answer timeout in milliseconds when checking if poe process is frozen. frozen_process_timeout=60000 ; Set here how many time do you want the bot to attempt to login before stopping max_failed_login_attempt=5 ; Set here how many login groups the bot will have. There is a delay between the login groups, each group contains max_failed_login_attempt tries. max_failed_login_attempt_groups=10 ; Set here the delay between the login groups (in milliseconds). login_attempt_idle_time=60000 ; Delay in milliseconds between each click when selecting an area area_selection_click_delay=2000 ; Set here the delay in ms to wait before looting an item (to ensure that the item is really the one we want) pickup_delay=50 ; Set here the delay in ms between each item dropped in npc inventory item_vendor_delay=350 ; Set here the delay in ms to wait after casting aura to check it has been properly casted aura_delay=2500 ; Set here the delay in ms to wait after casting buff to check it has been properly casted buff_delay=500 ; Set here the delay in ms to wait after clicking on exit to login chicken_delay=1000 ; Delay for the bot to wait after having entered hideout chat command hideout_chat_delay=5000 ; Character stuck checking interval in milliseconds fail_movement_check_interval=10000 ; Stashing delay, the slower the value the faster it will change between stash tabs with left and right arrow key, too low value may cause "overshoot" (when the selected tab goes over the needed one) stash_delay=400 ; Stash random, will add a random number in this range to the stashing delay stash_random=150 ; Delay between mouse move and click when selecting area to farm select_area_delay=200 ; Timeout while creating tp to use the exit to login method instead (milliseconds) tp_creation_timeout=100000 ; Number of consecutive area switching try to trigger the area switch loop detection area_switch_max_tries=15 ; Time interval to check for the tries number area_switch_loop_detection_delay=60000 [absurd_values] ; Player absurd hp value, if value get higher, we are offline absurd_player_hp_value=4000000 [pathfinding] ; Set distance explored while character is running around the area exploration_distance=140 ; Exploration refreshing delay exploration_delay=200 ; Set width of the ray used to check if there is a wall or not between player and entity raycast_width=5 ; Corner detection radius for line of sight checks (1=3x3 area, 2=5x5 area). corner_detection_radius=3 ; Set here the range to open door instead of attacking monsters door_range=20 ; Interval background navmesh refresh thread navmesh_refresh_interval_ms=5000 ; Wait time in milliseconds after boss defeat to ensure all loot appears (default=9000) boss_loot_wait_time=9000