v0.10.1 Updated offsets for game version 0.5.5 Added Strongbox and Essence juicing Bot now dodges away from Drowning Orbs and prioritizes River Hags Bot now returns to completed Ritual altars to buy and defer rewards before leaving a map Bot no longer runs Crux of Nothingness Atlas nodes when Crux farming is disabled Fixed bot sometimes using stale stash data when retrieving items Bot now waits for complete stash data before deciding there are no waystones left Fixed stash loading delays causing waystones to be skipped or Crux and tablet retrieval to get stuck Bot no longer gets stuck trying to open chests hidden behind encounter labels v0.10.0d Bot now avoids Grand Mirror, Breach Hive, and Grand Expedition Atlas nodes v0.10.0c Bot can now automatically reveal and run Crux of Nothingness Fixed bot sometimes idling indefinitely after killing boss Bot no longer gets stuck trying to pick up items hidden behind Runeshaping labels v0.10.0b Fixed bot not attacking some map bosses after their introduction Fixed bot resuming normal map exploration before killing the map boss on some boss room layouts Bot no longer gets stuck trying to pick up items hidden behind Ritual, Essence, or Strongbox labels and automatically restores maximum camera zoom Tablet settings can now prioritize Unique tablets and fall back to configured non-Unique or random tablets v0.10.0 Completely redesigned the bot interface with clearer navigation, collapsible panels, and updated translations Added a pickit generator using current economy data, including an option to collect all currencies Pickit profiles can now generate and save a matching Path of Exile 2 item filter Added a Community page to browse, like, import, and share pickits and builds Community builds can now be created and edited from the bot Added EB2 account sign-in and account license selection Added structured pickit and map profile editors with search, validation, unsaved change warnings, and game data suggestions Added a guided map profile generator for Waystone tiers, rarities, crafting, tablets, and dangerous map mods Added process selection and automatic detection for standalone, Steam, Epic, KG, and Garena clients Start now automatically finds or launches the configured game client, attaches, and starts the bot Attach now connects to the selected game client and leaves the bot paused Bot logs can now be followed live Settings now save and take effect immediately while the bot is attached v0.9.7e Updated offsets for game version 0.5.4d Bot no longer requires the legacy DirectX 9 runtime v0.9.7d Fixed Ritual reward window not opening sometimes after finishing a map Bot now detects and detonates Delirium Shards shown on the minimap Bot now detects and attacks Breach bosses shown on the minimap Bot now prioritizes detonating Grand Mirrors before attacking map bosses Bot now fully explores map boss rooms after rushing to them Fixed bot using sprint while travelling to area events and rare monsters Bot now automatically activates checkpoints Bot now patrols around activated Strongboxes until their encounters are complete Bot now ignores Atlas nodes when their displayed names include a configured ignored map name v0.9.7c Improved bot performance and responsiveness Bot no longer kites away from frozen Essence monsters Fixed bot delirium mirror activation (back and forth issue) Bot now detects Strongboxes shown on the minimap more reliably Bot now stays near activated Strongboxes until their encounters are complete Bot no longer tries to attack Spirit Of The Owl v0.9.7b Updated offsets for game version 0.5.4c Bot now processes game information up to 80% faster, improving overall responsiveness Bot now interacts with clickable objects more reliably while moving Fixed an issue where the bot repeatedly recalculated the path to the boss room, causing unnecessary slowdowns Fixed an issue that made bot sometimes unable to click the well in town for a short period of time v0.9.7 Improved map event navigation and boss room rush Bot now remembers and prioritizes discovered map events before considering maps complete, including Rituals, Essences, Strongboxes, Abyssal chests, rare monsters, and boss rooms Fixed bot getting stuck when a Ritual reward purchase does not complete successfully Boss rush now avoids repeated route calculation delays and explores boss rooms before resuming normal map exploration Mire, Riverside, Blooming Field, and Necropolis are no longer ignored on the Atlas v0.9.6d Bot now keeps stat, mod, and quest flag data synced with live game data Bot now respects configured tablet slot order when selecting atlas tablets v0.9.6c Updated stats and mods indexes Fixed boss rush feature Fixed Ritual reward window opening Bot no longer marks maps as cleared sometimes immediately after a Ritual encounter Bot now prioritizes atlas nodes that can be safely clicked without hitting inventory or UI overlays Fixed atlas skill point node detection Fixed bot re-entering a previously opened portal after opening a new map v0.9.6b Updated offsets for game version 0.5.4 v0.9.6 Added "Rush boss room first" map option to prioritize detected map boss rooms before normal map exploration (experimental, disabled by default) Combat settings now have Simple and Advanced modes Bot can clear Abyssal Depths, Dark Domain, and Lightless Void when Clear Abyss Side Areas is enabled Fixed powerful map boss atlas node detection Bot no longer puts Audience with the King in currency stash tabs Fixed bot getting stuck on the resurrection screen v0.9.5c Updated stats and mods indexes Bot now activates Runic Seals to trigger boss spawn in Sanctuary maps Bot now ignores Bone cultist necromancer big orbs instead of trying to attack it Bot doesn't put lavish wombgift in currency stash tab anymore v0.9.5b Bot now waits near boss for it to spawn when it detects one Bot now correctly confirms selected Ritual deferrals v0.9.5 Bot can prioritize atlas skill point nodes by point type Added tablet slot preferences with fallback support in Tablet Settings dialog Bot now selects tablets based on configured slot preferences when placing on atlas nodes Removed waystone instillation feature (no longer supported by game) v0.9.4f Bot now closes Runshape Panel if opened by mistake Fixed atlas point detection on atlas map Fixed Breach initiator detection Bot now ignores azmerian wolf minion Bot now ignores captain Roth's cannons on Sanctuary map v0.9.4e Updated offsets for game version 0.5.1b Fixed bot getting stucked spamming Runes Monolith v0.9.4d Bot can prioritize atlas nodes that grant atlas points Added Ritual tribute offering button click in the end of Ritual flow Fixed offsets for steam version v0.9.4c Fixed act selection for campaign areas v0.9.4b Bot now identifies unidentified waystones before applying crafting currency Bot now clicks atlas points that appear after map bosses Fixed rituals v0.9.4 Updated offsets for game version 0.5.0b v0.9.3f Fixed stash tab looping issue that would occur sometimes when user setups more than 4 tabs v0.9.3e Updated offsets for game version 0.4.0k v0.9.3d Updated offsets for game version 0.4.0i v0.9.3c Updated offsets for game version 0.4.0h Fixed Create TP button misclick Profile schedule now works independently and automatically logs out to switch profiles (Humanization tab) v0.9.3b Updated offsets for game version 0.4.0d Added Russian translation to the GUI v0.9.3 Fixed doors detection Fixed player related entities detection (should fix bot ignoring some random monsters) Fixed anti-stuck detection not triggering when repetitive actions were interrupted by movement or idle states Fixed login counter not incrementing when account credentials are enabled, causing infinite login loops Added separate repetitive action thresholds for town/hideout (30) vs maps (200), configurable via max_repetitive_actions_town Bot now returns to town and starts a new map instance when repetitive actions are detected in maps Fixed exploration back and forth where bot would repeatedly go back and forth near doors that went out of view v0.9.2b Updated stats and mods indexes Added min/max rage value for skill triggers in combat tab settings Bot now ignores Abyss Fish v0.9.2 Fixed bot performing dodge roll immediately after creating town portal when sprint was active Fixed crash when terrain data was being updated in background thread Fixed crash due to missing coordinates.ini file Fixed Ritual logic Fixed minimap icons, bot should go properly toward boss Fixed Delirium and Breach state detection Tablets now support full crafting through IPD rules (transmutation, augmentation, regal, exalted orbs), see default.ipd for examples Default IPD rules now use [Category] filter to distinguish between waystone and tablet crafting rules v0.9.1 Updated offsets for game version 0.4.0 v0.9.0 Bot now supports background inputs, freeing user to use computer while botting v0.8.3d Fixed bot getting stuck on resurrection screen when chicken is enabled Bot now verifies all 3 emotions are available before starting waystone instillation, preventing failures when emotions run out mid-process Kulemak's invitations are now stash to normal tabs instead of currency stash tabs v0.8.3c Fixed login credentials not being entered correctly Fixed pickit files not loading when Windows username contains non-ASCII characters (e.g., é, ñ, ü) Party followers now automatically manage omens (toggle and retrieve from stash) when waiting in town or hideout Bot now exits automatically after 10 failed party invitation attempts to prevent spam when a party member is offline or disconnected v0.8.3b Fixed bot attempting to attack bosses through walls instead of navigating around obstacles Fixed boss circling logic when boss is on unwalkable terrain by finding nearest walkable position Bot now limits town portal creation attempts to once every 2.5 seconds to prevent infinite spam when portal button fails Bot now automatically restarts Path of Exile client when game window closes or becomes inaccessible, maintaining continuous operation Party leaders and followers will now dodge roll when blocked by other party members, preventing body-blocking during exploration Bot now automatically accepts area warning popup after resurrection in boss arenas, preventing stuck resurrect flow Bot no longer attempts to instill corrupted waystones or waystones when emotions are missing from stash Fixed bot getting stuck repeatedly attempting to mount the same rhoa by implementing timeout and temporary blacklisting v0.8.3 Updated stats and mods indexes for game version 0.3.1c Added tablet_stash_tabs setting to organize tablets in dedicated stash tabs (configured in config.ini stashing section, defaults to 1,2,3) Bot now retrieves tablets from tablet_stash_tabs for placement on atlas nodes Tablets can be marked with [UseTablet] flag to route them to tablet stash tabs after map runs (see Maps/default.ipd) Rarity condition in pickit rules now supports comparison operators (<, >, <=, >=) in addition to equality checks Fixed bot getting stuck in infinite loop trying to pick items when labels remain outside screen bounds Fixed IPD profile files with Unicode characters (like en-dash –) not loading correctly v0.8.2e Added semi-automatic mode: user controls movement with keyboard while bot handles combat, skills, and flasks Added "Browse community pickits" button in Pickit Profile Manager that opens exiled-bot.net/pickits Removed built-in IPD editor, pickit and map IPD files now open in your default text editor v0.8.2d Added persistent skill type that automatically casts skills periodically during movement and exploration (e.g., Spark) Fixed bot sometimes getting stuck repeatedly clicking wrong NPC (e.g., Doryani) for disenchanting items Increased movement overshoot distance when approaching area events (breaches, delirium) to ensure bot reaches them properly Item dump now displays detailed WeightedSum calculations for matched pickit rules, showing each mod's value, multiplier, and contribution to the total sum v0.8.2c Added wiggle/adaptive movement system for improved projectile dodging Bot can now perform lateral dodging movements to avoid projectile spam while maintaining combat range (configured via movement_strategy in Kiting section of Combat tab) Added three movement strategies: Escape (traditional kiting), Wiggle (lateral dodging), and Adaptive (smart auto-switching based on health and threats) Wiggle mode moves perpendicular to monster clusters to dodge projectiles without running away Adaptive mode automatically switches between escape and wiggle based on health, ES, number of nearby threats, and boss encounters Bot detects continuous incoming damage and triggers reactive wiggling when hit multiple times within a short time window Fixed combat buff resource thresholds not working properly with remnants/buffs that increase max life/mana/ES (default max thresholds now 200% instead of 100% to handle overcapping) Fixed bot accidentally entering Abyssal Depths instead of using TP when portals overlap v0.8.2b Fixed bot getting stuck selling items after rolling tablets, triggering repetitive action detection Fixed bot abandoning boss fights to pick up loot during combat v0.8.2 Bot now transmutes and augments tablets after identification so they can be sold if their mods don't match pickit rules Bot can skip specific items from ritual rewards using IgnoreRitual flag in pickit rules (ie: [Type] == "Exalted Orb" # [StashItem] == "true" && [IgnoreRitual] == "true") Added combat buff mode and resource thresholds (life/mana/ES percent) for skills Bot no longer tries to return to town during ritual events Bot won't mount rhoa when it's too close to ritual starters to avoid misclicks Fixed bot oscillating between rituals and item pickup by implementing priority-based entity handling in area events Fixed bot standing idling after killing boss Fixed a race condition that could cause bot to instantly exit maps without exploring them Fixed bot repeatedly opening and closing stash when getting tablets User can edit the boss_loot_wait_time in system.ini (default value 9s) User can edit the rhoa_mount_safe_distance in skills.ini (default value 90) v0.8.1 Updated offsets for game version 0.3.1b Bot now relogs in town after chicken instead of waiting 20 minutes on login screen Bot no longer checks for walls while circling and attacking unique bosses Bot won't mount rhoa when monsters are within 70 distance units Fixed Enable boss circling GUI tickbox v0.8.0 Bot can now circle around unique bosses while attacking instead of kiting away (configured via Enable boss circling in Kiting section of Combat tab) Bot can skip placing specific tablets on atlas nodes (see Maps/default.ipd, use [IgnoreTablet] == "true") Fixed a bug where bot would sometimes stay idling when sitting at edge of walkable area Improved chest opening logic with better priority handling (Abyss chests > Strongboxes > Normal chests) Fixed omen toggling bug where bot would try to activate omens without opening inventory first Fixed omen handler infinite loops when having duplicate active and inactive omens or when trying to retrieve omens not available in stash Increased boss loot wait time from 6 to 9 seconds Fixed a bug that made bot stop checking ritual rewards in certain situations Fixed bot prematurely marking areas as explored when returning to town Added Thai translation to the GUI v0.7.9 Bot now adds tablets to atlas nodes Fixed bot sometimes not rerolling ritual rewards despite having enough tributes Fixed crash on startup when an explorer window with Path of Exile 2 title was open v0.7.8f Fixed offset for instance ID (resolves "Area has already been explored in a previous run" bug) v0.7.8e Updated offsets for game version 0.3.1 Increased priority to open abyssal trove Bot no longer mounts rhoa during ritual events v0.7.8d Fixed bot repeatedly exiting and returning to selected area when farming non-map campaign areas Fixed bot getting stuck trying to pick items when label was outside screen bounds v0.7.8c Fixed bot getting stucked idling in abyssal depths Fixed bot getting stucked trying to mount rhoa during ritual reward Follower should sprint when moving toward leader (if enabled in combat settings) Updated stats and mods indexes v0.7.8b Bot now continues farming without trying to instill maps when emotions are insufficient for instillation Added 5-second timer at the end of abyssal depths to wait for loot to appear Fixed a bug that made bot idle in map if exploration failed instead of returning to town Fixed a bug that made bot sometimes skip ritual rewards at the end of a map Bot now clicks on tp label if close from abyssal depths entrance Fixed a bug that made bot try to collect ritual rewards on maps without ritual extra content Fixed ritual reward buying being skipped when map exit conditions were met v0.7.8 Added abyssal depths support Added omen support Disabled item pickup during ritual events Disabled chest opening during ritual events Improved ritual patrol system with more varied movement patterns to prevent getting stuck Bot now continues farming maps when emotions are depleted instead of stopping (resumes instillation when emotions become available) Maps with mods that trigger IgnoreMap flag are now stored in normal stash tabs instead of map stash tabs v0.7.7 Implemented ritual rewards deferral and buying system Bot now moves to boss location in arena even when boss hasn't spawned yet and is still hidden Fixed character getting stuck during ritual activation when monsters are outside attack range but not engaging Bot shouldn't try to open door switch while doing a ritual encounter Added option to enable pickit when in follower mode Idols of Estazunti are no longer stored in currency stash tab Updated default pickit with latest version of Barbintha's one <3 v0.7.6e Added portuguese translation to the GUI Updated default pickit with Barbintha's one <3 v0.7.6d Updated offsets for game version 0.3.0c v0.7.6c Fixed area exploration that was broken in previous update making the bot stop idling often v0.7.6b Added maximum distance check for ritual altars to prevent character looping between them Fixed bot being unable to re-enter boss arena after dying in fight Fixed proximal intangibility detection when character is within monster range Optimized terrain data processing to improve map loading performance v0.7.6 Added ritual altar activation (reward selection not yet implemented) Fixed bot running into monster packs without attacking Omens are no longer stored in currency stash tab Liquid emotions are no longer stored in currency stash tab Unique monsters are now always attacked when detected regardless of attack range settings Added option to disable combat for followers Added Rhoa mount support for followers Bot only uses waystones with enough mods to attempt atlas nodes with deadly bosses Bot now uses dodge roll when dismounted by monsters if configured v0.7.5 Fixed waystone instillation Added 3-second wait after opening atlas map before influencing tower to ensure proper loading Bot now triggers the lever in Molten Vault map Fixed Rhoa mounting near player portals to prevent misclicks Added pickit rule matching to inventory dump feature Added option to disable follower self-revival v0.7.4 Improved kiting safe position computation Added dodge roll timer in kiting settings Fixed stash tab refreshing bug that made bot believe there were no more waystones in stash Fixed bot opening map, not finding town portal, then opening a new map Fixed bot standing at rune monolith after killing the boss Added 3 second delay before remounting Rhoa after dismounting Follower can pickup quest items if option is enable in pickit tab Fixed player minion detection v0.7.3b Updated offsets for game version 0.3.0b Fixed bot not attacking monsters when unable to find safe kiting position Bot shouldn't try to dodge essence frozen monsters while kiting anymore Added sprint safe range setting to prevent sprinting near monsters (see Combat tab) Fixed tower influence Added a hover check while moving in town to avoid missclicks v0.7.3 Added kiting system with safe repositioning and dodge roll integration (See Combat tab) Added sprint feature in combat tab Added rhoa mount support in combat tab Fixed a bug that made bot click on buff list on top of the screen while moving Fixed uncut gem level detection Fixed atlas node additional content detection v0.7.2c Bot now hunts abyssal chests, breaches and rune monoliths through minimap icons to avoid missing them Added Act 4 areas to GUI, bot can now farm most of them Added most of the new map atlas nodes Fixed buff charge count detection v0.7.2b Fixed a bug where the bot would incorrectly think it had already explored an area and loop endlessly between returning to town and creating new area instances Fixed Party Mode v0.7.2 Updated offsets for game version 0.3.0 v0.7.1 Added korean translation to the GUI Fixed file reading system to properly read config files on systems where parts of the file path contain Chinese, Thai, Korean, Russian, or other non-European alphabets Fixed a bug that would cause the bot to leave areas before completion when exploration failed Fixed bot not recognizing lowercase hotkey bindings, bot now accepts both lowercase and uppercase keys (ie 't' or 'T') Removed Endgame from Bottom Act options as it was added by mistake and caused bot crashes v0.7.0 Updated offsets for game version 0.2.1d Added chinese translation to the GUI v0.6.3g Fixed a bug that made the ipd editor save a pointer address instead of the content of updated file v0.6.3f Fixed confirmation popup window handling Fixed area instance manager handling Fixed Party acceptation request for Party mode v0.6.3e Updated offsets and mod indexes for game version 0.2.1b v0.6.3d Fixed party mode for character names containing unicode characters (Chinese, Thai, Vietnamese, Russian alphabets...) v0.6.3c Fixed party mode with more than 2 players in party Fixed a bug that prevented the bot from detecting party members with names shorter than 7 characters Fixed waystone instillation settings being always set to false by the GUI v0.6.3b Added Follow Bot Party mode to the GUI interface Added Waystone instillation options to the GUI Added Influence Towers and Max Tablet in Stash configuration options to the GUI v0.6.3 Implemented party system allowing coordinated multi-bot gameplay with automatic invitation management, follower coordination, and intelligent map farming workflows Added party mode selection (party_mode in config.ini, party section: 0=disabled, 1=leader, 2=follower) Follower bots need to setup leader_name with the party leader character name (leader_name in config.ini, party section) Leader bot must setup follower_names with pipe-separated list of follower character names (follower_names in config.ini, party section, e.g., Follower1|Follower2|Follower3) Added follower distance control (leader_follow_range in config.ini, party section, default 40) Added leader wait distance for followers (leader_wait_distance in config.ini, party section, default 250) Added hideout-portal coordination for party followers (map_farming in config.ini, party section) v0.6.2c Updated offsets and mod indexes for game version 0.2.1 v0.6.2b Fixed an issue where the bot wouldn't properly detect the current farming map, which could cause the bot to crash v0.6.2 Implemented precursor tablet system (set enable_tower_influence to true in config.ini, false by default) Added tablet pickup limit based on stash count (tablet_in_stash_limit in pickit.ini, set to 0 to disable) Essence monsters now have higher priority than looting to prevent bot from getting stuck trying to pick up items behind essence monster labels Bot no longer attacks monsters affected by Divine Shrine Bot no longer tries to instill corrupted waystones When remaining rare monsters are unreachable (13371337 distance), bot will keep exploring until rare monsters eventually become reachable instead of idling Fixed waystone corruption workflow - bot now properly installs waystones first, then corrupts them (previously bot would corrupt waystones before instillation and then attempt to instill the corrupted waystone) Fixed a bug that would make bot instill a waystone meant to be ignored after using currencies on it Fixed a bug where bot would pick not enough emotions from stash, then think it has enough in inventory and fail the instillation process Fixed a bug where bot couldn't find emotion ui coordinates and get stucked after ctrl clicking it (bot now checks that emotion was moved from inventory while clicking it) v0.6.1 Implemented waystone instillation system - Bot can now automatically instill waystones with distilled emotions before running maps (configured only via config.ini file with enable_waystone_instillation and distilled_emotions_slot1/2/3 settings) Fixed bot ignoring unique monsters outside of map boundaries, specifically resolving the issue where Fortress map boss was being ignored Updated fracturing mirrors interaction range in delirium maps from hardcoded 200 distance to use monster attack range Improved terrain navigation, preventing bot from thinking areas are inaccessible when separated by very narrow spaces v0.6.0 Map data is now continuously reloaded to track walkable area changes, preventing the bot from getting confused in boss arenas or attempting to navigate through walls Bot can now complete maps that require triggering levers (such as Crypt or Augury maps) Bot now walks on fracturing mirrors in instilled maps Bot will no longer attack monsters that are outside walkable areas (e.g., in Burial Bog) When the maximum run timer expires, bot enters recovery state instead of exiting Bot clicks on town portal label as fallback after failing to click the portal 5 times (when expedition labels block the click area) Exploration destination is reset immediately when current destination is explored, rather than waiting to reach the exact position Bot clicks fractured mirrors in unique The Fractured Lake maps to complete them (node still ignored by default) Instead of immediately exiting when the run timer is exceeded, bot now goes back to login and logs back the same way repetitive action does Fixed a bug that would make the bot believe that there is no waystone available in stash right after reconnecting v0.5.5d Fixed a bug where bot would get stuck trying to return to areas after exhausting respawn attempts Fixed attacking monsters at very close distance bug v0.5.5c Fixed salvaging cursor detection v0.5.5b Fixed a bug that made bot attacking monsters through closed doors Fixed pathfinding issues where bot would make erratic movements clicking too close to player position Fixed proximal intangibility detection v0.5.5 Implemented line-of-sight detection to prevent shooting through wall corners and edges Fixed game map parsing from memory. Now pathfinding is optimal and doesn't take curvy trajectories anymore Bot automatically hunts delirium boss when visible on minimap Bot keeps stash open between uses of currency on maps Bot also hunts delirium boss when appearing on minimap Bot now tries next node when not finding traverse button instead of retrying same node again and again Fixed a bug that made bot wait for loot forever after killing corruption boss Fixed bot access to items in lower slots of currency stash tab Added exit bot option when no more maps to farm (stop_bot_when_no_more_waystone in config.ini, true by default) Renamed ignored_maps to ignored_atlas_nodes in config.ini v0.5.4 Added rare monster hunting feature - Bot automatically detects and hunts rare monsters shown on the minimap Added prioritize_rare_hunting setting to hunt any rare monster on minimap regardless of distance Added rare_monster_hunt_range setting in config.ini to control the maximum distance for hunting rare monsters Bot will hunt any remaining rare monster regardless of distance when remaining monsters are below monsters_remaining_threshold Bot now comes close to Proximal Tangibility monsters to kill them Bot can ignore atlas nodes with bosses (ignore_map_boss_atlas_nodes in config.ini) Added randomization to atlas map drag positions to avoid bot getting stucked Removed a mechanism that would make the bot ignore some monsters after seeing them for a certain time v0.5.3 Fixed bot accuracy when shooting at monsters that are outside of the screen Bot doesn't try to open a map with corrupted nexus if the waystone doesn't have at least 4 mods Added an option for the bot to ignore corrupted nexus atlas nodes (ignore_corrupted_nexus in config.ini) Updated Stats and mods indexes according to latest game version Fixed a bug that would cause the bot to immediately exit after returning from repetitive action recovery in town Moved movement_key setting from Combat tab to Main tab and also from skills.ini to config.ini to avoid people getting confused v0.5.2e Added recovery system for repetitive actions that can automatically relog instead of exiting bot (town actions recover immediately, map actions wait 20 minutes for instance reset) Added max_recovery_attempts setting in config.ini to control how many relog attempts before exiting bot (default is 1) v0.5.2d Added 15-second wait for Corruption Nexus boss spawn and increased loot wait time to 15 seconds (from 5) after defeating these bosses v0.5.2c Updated offsets for game version 0.2.0f WAITING_FOR_LOOT priority is now ignored for repetitive actions monitoring v0.5.2b Fixed bot crashing on login menu Fixed a bug that made bot run in circle after killing a boss in tower map Bot now refreshes map every 2.5s during boss fights, to address layout changes (ie for black crow) Bot should deal better with boss arenas and never get stucked in them v0.5.2 Fixed exploration in boss fights (bot will now keep exploring boss arena until it finds and kill the boss) Added 5-second wait after boss defeat to ensure all loot appears before continuing v0.5.1d Added configurable map exit behavior with three options: Normal exploration (default), Exit on map complete, or Exit on complete AND below monster threshold Fixed a bug that made bot randomly try to disenchant item at alva in hideout and get stucked v0.5.1c Fixed bot not being able to click town portal in town to go back to farming area Fixed bot not being able to find npc to sell/disenchant in act 2 and act 3 Bot now refreshes flasks at well when they are not fully recharged Flask delay should be taken in consideration instead of hardcoded 1 second v0.5.1b Added "Min Range Required" setting for skills - Controls minimum distance to use skills, preventing ranged skills from being used when monsters are too close Fixed item disenchanting/selling NPC interactions in town Bot looks for Hooded One to identify items in town else it uses id scrolls Added "refill_life_in_town" option to prevent life refill loops when playing a lich with Eternal Life v0.5.1 Updated offsets for game version 0.2.0 v0.5.0d Fixed an error where the bot tries to retrieve currency from a regular stash tab (i.e., to upgrade a map) but cannot find it, resulting in repeatedly opening and closing the stash v0.5.0c Updated offsets for game version 0.1.1g v0.5.0b Fixed a bug in the repetitive action detection system where normal gameplay actions weren't properly resetting the detection counter, potentially causing false triggers v0.5.0 Bot now automatically detects highlight key and key pickup bindings from game settings, eliminating the need to manually bind them to Z and Alt (previously required) Bot now automatically detects keybinds for close all panels (previously Space), inventory (previously I) and world panel (previously U) from game settings Added safety feature that detects repetitive actions and exits, reducing detection risk when loop conditions occur (configurable via max_repetitive_actions in config.ini) Added Epic Game Store poe2 version support Fixed a bug that made bot chicken from loosing grim feast energy shield upon going back to town Renamed "Map" category to "Waystone" and "MapTier" to "WaystoneTier" in pickit rules Lastrun.log file now displays the name of the running state and its priority name along with the priority value Fixed a bug where bot would stand idling in town/hideout after coming back from an area Bot closes all panel while identifying items at doryani to avoid getting stucked v0.4.0 Added "refill_mana_in_town" option to prevent mana refill loops when using movement skills in town Bot can use Exalted orbs on maps with the rule: [Rarity] == "Rare" # [ExaltIfPossible] == "5" - This sets a target of 5 mods, and the bot will continue applying Exalted orbs until the map reaches this number of modifiers. Bot can use Vaal orbs on maps ([Rarity] == "Magic" # [Corrupt] == "true") Added weighted sum rules to default pickit for stashing valuable items (<3 Barbintha Sugarlips) Improved default map ipd file (<3 jps42) Added "Charm" and "Tablet" item categories in pickit, make sure that you update your salvage rule to ignore charms (ie [Rarity] == "Normal" && [Quality] > "0" && [Category] != "Charm") v0.3.2 Updated offsets for game version 0.1.1e Added WeightedSum function for advanced pickit configuration (combines multiple mods with custom weights) Quivers are now detected properly when using WeaponCategory in pickit Bot should go to well properly after chicken and logging back v0.3.1b Added a GUI interface for managing map ignore list: Users can now add/remove maps that the bot will skip directly from the interface or through the config.ini file (ignored_maps key) Added TotalAttributes computed value for pickit configuration (sums strength + dexterity + intelligence modifiers) Fixed incorrect ini file key reading for chicken options (now correctly reads chicken_life_below_percent, chicken_mana_below_percent, and chicken_es_below_percent) Bot now detects claimable hideout as regular maps and completes them v0.3.1 Updated offsets for game version 0.1.1d Added authentication system (currently in testing phase, all features remain freely accessible to all users) Fixed mod indexes v0.3.0c Updated offsets for Garena TW version 0.1.1c v0.3.0b Fixed reserved life detection to prevent infinite loop at well v0.3.0 Added Life, Energy Shield and Mana percentage threshold and on-hit chicken options in Combat GUI and skills.ini Credentials set in the Client tab are now used for automatic login at the main menu Bot identify items at doryani if he is nearby Fixed random dodge rolling after closing npc dialog or panel in town Goes to well for healing Mod names now appear in dump.log after dumping player inventory (F7 while bot is paused) Precursor Tablets are not considered as waystones anymore v0.2.2d Updated offsets for game version 0.1.1c v0.2.2c Updated offsets for game version version 0.1.1b Hotfix v0.2.2b Fixed breakable chest detection and updated tooltips to clarify that bot clicks breakables at close range by default, with options to use skills via key binding Removed loot filter detection and warning message as it was causing the bot to get stuck v0.2.2 Added Korean poe version support (must be ran in english language) Added a new option in the Pickit tab to sell items rather than disenchanting them Lost Towers map is not ignored anymore (Stairs have been removed) Added a retry counter for item pickup attempts, if the counter exceeds its limit, the bot will press Z twice to refresh item labels on screen, which should prevent the bot from getting stuck v0.2.1f Added loot filter detection and warning message to inform users when they need to disable their loot filter Added inventory checks when moving items from player inventory to prevent the "item stuck on cursor" bug Fixed an issue where bots would pick up incorrect items while walking toward their intended target Fixed a bug that would make bot think that the current map is a tower and not take in consideration the map monster threshold v0.2.1e Improved process selection window: increased window size and added alphabetical sorting Bot now checks if host process has admin rights and falls back to menu-based logout if admin rights are not detected Added indexes of the mods in ModsList.html so user can find the corresponding mod ID by searching the file Updated Stats and mods indexes according to latest game version v0.2.1d Updated offsets for game version version 0.1.1b Added back area clear percent setting Added activate precursor beacon setting Improved the map atlas drag and drop function v0.2.1c Bot can activate Breach and Delirium Fixed a bug that would make bot not find items in stash if tab order has been changed from default 1,2,3,4 Fixed a bug that would make bot confuse Quarterstaves for Staves when checking the WeaponType in pickit Bot should detect properly if game is running on steam and be able to exit to login through TCP disconnect v0.2.1b Updated offsets for Garena TW version 0.1.1 v0.2.1 Fixed armor and energy shield local value offsets Fixed bot delay of 5 seconds between actions when opening a map for the first time Fixed Scroll of Wisdom retrieval from currency stash tab when depleted (previously only worked with regular stash tabs) Updated GUI and removed various options that were deprecated, confusing, or error-prone Removed the code that would make bot ignore item after a certain number of tries Improved town movement and interaction accuracy Bot disconnects and goes back to login if stucked Implemented TCP disconnect via cports for login screen return, replacing menu navigation v0.2.0b Map opening now should work correctly, preventing bots from triggering multiple map openings instead of properly entering the first map Bots now continue clearing tower maps until Precursor Beacon activation, regardless of remaining monster threshold Bot now ignores Burial Bog map v0.2.0 Offsets updated for game version 0.1.1 Added item disenchanting possibility in the smart pickit Added WeaponCategory option for the smart pickit Added GemLevel option for the smart pickit Added ItemTier option for the smart pickit Bot clicks Precursor Beacon Bot can use Regal orbs on maps ([Rarity] == "Magic" # [UpgradeToRare] == "true") Bot should be more chill and less clicking like a freak while interacting in town or hideout Fixed another bug that would make bot eat map pool v0.1.0n Fixed a bug that would happen right after opening a map under certain circumstances and make the bot go back to stash and open another map, eating a lot of maps this way Fixed bot going to npc with intent to disenchant items while feature is not finished and available yet Fixed crash upon entering Headland map v0.1.0m Offsets updated Fixed a crash that would occur after entering Cenotes, Channel, Mineshaft, Sun Temple and Vaal City v0.1.0l Offsets updated for game version 0.1.0f Bot only presses enter after login in account, make sure that last character logged in is the one that you want (no more character selection) v0.1.0k Offsets updated Shrines activation (activate_shrines in config.ini, general section) Essence monoliths activation (activate_monoliths in config.ini, general section) v0.1.0j Offsets updated for game version 0.1.0e v0.1.0i Automatic item salvaging (see [Sockets] > "0" # [Salvage] == "true" in pickit ipd file) Fixed corrupted item detection Fixed bot misclicking on create tp button in other resolutions than 1080p Fixed bot misclicking on resurrect button in other resolutions than 1080p v0.1.0h Currency stash tab implemented Improved atlas map nodes selection, now bot should move the world map to reach wanted atlas node properly, same for traverse button Fixed remaining monsters detection on map v0.1.0g Map farming implemented. See Maps/default.ipd file to configure it (ie [MapTier] <= "2" # [RunMap] == "true" will farm any tier 1 and 2 maps) Map upgrading implemented. See Maps/default.ipd file to configure it (ie [Rarity] == "Normal" # [UpgradeToMagic] == "true" will upgrade any normal map to magic) v0.1.0f Waystones properly detected as map keys Added possibility to use shift while attacking with a skill Fixed identified item detection Fixed a crash that would occur if bot is started in a map v0.1.0e Items stashing implemented Flask keys can be rebound in combat settings Added setting to drink life flask if energy shield goes below a certain percent Bot walks on gold instead of picking it up the same way as items Fixed only autoflask mode Fixed create tp button coordinates v0.1.0d Added options for bot to take gems and runes/soul cores without editing smart pickit Fixed town detection for cruel acts 2 and 3 Added hideout handling (only chat command) Added run only autoflask option (in config.ini, set run_only_auto_flask=true, there is no gui option yet) v0.1.0c Fixed instance reset after finishing to clean an area Doors are properly detected and handled v0.1.0b Fixed false area exit trigger Using checkpoint respawn instead of Exit to character selection Bot now waits for current skill animation to finish before casting the next skill (make sure that skill has a cooldown and different priority than other skills) Fixed Act 3 waypoint detection issues v0.1.0 First version