Directory listing for /AutoPOE2/docs/development/archive/legacy_raw/
02_engine_visual_mods.md
03_combat_and_assist_system.md
04_antigravity_agent_orchestration.md
05_anti_detection_and_security.md
06_api_and_ipc_specification.md
07_tasks_and_work_breakdown.md
08_combat_and_navigation_resolution.md
09_overlay_hud_and_hp_safety_protocol.md
10_client_lifecycle_and_hotkey_safety_protocol.md
11_foreground_hardware_interlock_and_desktop_safety_protocol.md
12_poe2_client_standalone_executable_and_startup_architecture.md
13_commercial_bot_hp_detection_and_fast_activation_benchmark.md
13_fast_hp_detection_and_zone_transition_optimization.md
14_engineering_quality_and_anti_regression_protocol.md
14_engineering_rules_and_quality_gates.md
15_technology_gap_and_toolchain_upgrade_specification_2026.md
16_xyz_scanner_sandswept_marsh_flat_ground_resolution.md
18_chaos_inoculation_ci_build_support.md
18_development_architecture_summary_and_audit_2026.md
19_fast_vitals_visual_mods_character_state_and_navigation_plan.md
2026-09-07_tong_ket_va_tham_dinh_nang_cap_thuong_mai.md
20_ci_energy_shield_ward_and_robust_xyz_locking_spec.md
20_ci_vitals_optical_alignment_visual_mods_and_modifier_filter.md
21_spec_ranged_combat_rmb_and_lv41_auto_vitals_architecture.md
22_spec_resilience_death_levelup_arena_transitions.md
23_deterministic_pointer_chain_and_obsolete_heuristic_elimination.md
23_pointer_chain_resolver_architecture.md
24_spec_ci_es_ward_recovery_and_charged_staff_combo_architecture.md
25_spec_endgame_atlas_map_scenarios_and_boss_rush_architecture.md
27_control_center_companion_contract_and_ui.md
28_standalone_visual_tool_zoom_and_fog.md
30_directx_camera_pipeline_and_crash_rca.md
30_realtime_character_information_and_pointer_chain_6AA2213C.md
31_poe2_native_camera_unclamp_and_minimap_fog_architecture.md
32_poe2_ui_aspect_ratio_and_camera_projection_sync.md
33_poe2_inmap_minimap_fog_and_vtable_camera_architecture.md
33_spec_fully_autonomous_gameplay_and_human_replacement_engine.md
34_optical_hp_sensor_16_9_roi_and_authentic_ci_vitals.md
34_poe2_native_camera_wheel_clamp_and_real_distance_architecture.md
35_dedicated_skill_engine_and_gem_combo_architecture.md
35_poe2_minimap_zoom_reveal_and_item_hover_inspector_architecture.md
37_camera_module_postmortem_and_re_playbook.md
38_smart_navigation_jps_and_scenario_optimization.md
38_universal_auto_hover_item_inspector_architecture.md
39_spec_npc_recognition_dialogue_and_map_device_orchestration.md
40_item_inspector_hover_watcher_and_overlay_hud.md
41_poe2_native_style_in_place_item_modifier_replacement_architecture.md
41_poe2_wasd_isometric_navigation_and_input_mode_rca.md
42_autonomous_map_runner_realtime_xyz_and_e_movement_binding.md
42_poe2_minimap_exploration_buffer_and_map_content_radar_architecture.md
43_current_status_and_next_development_basis.md
43_poe2_minimap_visibility_shader_and_cyan_border_removal_architecture.md
44_live_sanity_probe_and_empirical_dod_architecture.md
45_p0_bottleneck_fixes_portal_e_pulse_hollow_form_and_entity_radar.md
46_dynamic_xyz_autolock_and_static_anchor_rejection_rca.md
47_auto_respawn_coordinates_and_resurrection_fsm_rca.md
48_closed_loop_map_runner_waystone_row1_farm.md
49_pre_refactoring_orchestration_and_specialist_agent_spec.md
51_modern_compact_ui_redesign_specification.md
51_system_wide_refactoring_and_common_kernel_libraries.md
52_commercial_grade_visual_tool_roadmap_and_production_specification.md
53_post_visual_split_remaining_system_audit.md
54_dual_exe_coexistence_and_visual_deconfliction_architecture.md
55_complete_visual_tool_decoupling_and_pure_bot_architecture.md
60_hideout_corner_stuck_prevention_and_in_map_autonomous_flow.md
62_autonomy_gap_resolution_and_closed_loop_architecture.md
62_input_action_rate_limiter_and_unstuck_loop_fix.md
62_single_source_of_truth_launcher_specification.md
63_unique_flasks_and_boss_rage_sustain_specification.md
63_ward_mana_disambiguation_and_overlay_display_architecture.md
vitals_calibration_architecture.md