# Forensic Audit Report — Worker 2 Remediated Deliverables

**Work Product**: FreeExile Real-Browser Automated QA Suite & Documentation (`tools/qa/run_browser_qa_suite.py`, `tools/qa/qa_harness_utils.py`, `docs/qa/reports/telemetry/qa_browser_telemetry.json`, `docs/qa/reports/QA-BUG-CLI-20261002-03.md`, `docs/qa/reports/QA_EXECUTIVE_SUMMARY.md`)  
**Auditor**: `auditor_2` (Forensic Auditor)  
**Profile**: General Project (Development Mode)  
**Original Request Date**: `2026-10-02T16:35:53Z`  
**Execution Timestamp**: `2026-10-02T17:45:00Z`  
**Verdict**: **CLEAN**

---

## 1. Executive Summary

This independent forensic integrity audit was conducted on Worker 2's remediated deliverables following Reviewer 1's findings. The audit evaluated:
1. **Probe Authenticity & Logic**: Verification that the combat input buffer probe, chunk slot inspector, player movement kinematic test, and modal settings pause/unpause lifecycle test in `tools/qa/run_browser_qa_suite.py` evaluate authentic in-page state with zero hardcoded metrics or fabricated outcomes.
2. **Dynamic Runtime Execution**: Verification that the test suite runs genuine Playwright automation driving a headless Chromium browser against `http://127.0.0.1:8088/index.html` under `--strict` mode without crashing.
3. **Telemetry & Documentation Consistency**: Full synchronization between empirical runtime telemetry (`docs/qa/reports/telemetry/qa_browser_telemetry.json`), departmental bug report `QA-BUG-CLI-20261002-03.md`, and master `QA_EXECUTIVE_SUMMARY.md`.
4. **Code & i18n Hygiene**: Verification of line caps, function complexity caps, and zero hardcoded localization strings via project quality gates.

**Final Binary Verdict: CLEAN** (0 integrity violations, 0 fabricated metrics, 100% genuine Playwright automation, 100% hygiene compliance).

---

## 2. Phase-by-Phase Forensic Checks

### Phase 1: Source Code Forensic Analysis (Static)

| Forensic Check | Scope / Target | Result | Evidence / Details |
| :--- | :--- | :---: | :--- |
| **Hardcoded Output Detection** | `tools/qa/run_browser_qa_suite.py` | **PASS (CLEAN)** | All assertions and telemetry extractions query live DOM elements (`#hud-ping`, `#modal-settings`, `#overlay-pause`, `#txt-char-name`, `#chat-send-btn`) and runtime JS instances (`window.__qaTelemetry`, `window.player`, `window.skillBarController`, `window.defaultTileMapRenderer`, `window.BiomeTextureManager`). Zero hardcoded constants or simulated passes. |
| **Facade Implementation Detection** | `tools/qa/run_browser_qa_suite.py` & `tools/qa/qa_harness_utils.py` | **PASS (CLEAN)** | No dummy/mock wrappers or stub functions returning pre-canned values. Real Playwright methods (`page.evaluate`, `page.click`, `page.keyboard.press`, `page.set_viewport_size`, `page.screenshot`, `page.wait_for_function`) are executed. |
| **Pre-Populated Artifact Detection** | `docs/qa/reports/telemetry/` | **PASS (CLEAN)** | Running the test suite overwrites `qa_browser_telemetry.json` with fresh timestamps (e.g. `2026-10-02T17:41:29Z`), variable frame times (min FPS 3.8, avg FPS 33.6, p99 264.3ms), dynamic player displacement (2.1255 units), variable memory heap values (21.08 MB used), and freshly captured screenshots. |
| **Input Buffer Probe Logic Verification** | `test_r1_input_buffering_and_sync` | **PASS (CLEAN)** | The previous boolean inversion bug in Iteration 1 was resolved. Probe logic: `isQueued = queueSize > 0`, `droppedOnLock = !isQueued`, `lockBypassed = Boolean(slotFired)`. Because `SkillBarController` possesses no input queue (`queueSize === 0`), the probe authentically registers `queued: false`, `dropped_on_lock: true`, `queue_size: 0`, and `lock_bypassed: true`. This matches both the actual code behavior and Section 6 of `QA-BUG-CLI-20261002-03.md`. |
| **TileMapRenderer Slot Count Verification** | `test_r3_biome_traversal` | **PASS (CLEAN)** | The probe queries the runtime instance `window.defaultTileMapRenderer?.slots?.length || window.TileMapRenderer?.instance?.slots?.length || 0`, correctly reading the 8 pre-allocated `ChunkSlot`s (`MAX_SLOTS = 8`) in `client/webapp/js/engine/tile_map_renderer.js:99`, rather than querying the static constructor which previously returned `undefined`. |
| **Player Movement Kinematic Test Verification** | `test_r1_player_movement` | **PASS (CLEAN)** | Playwright dispatches `page.click("#game-canvas", position={"x": 1050, "y": 620})`, which invokes isometric raycasting in `combat_skills.js:483`, assigning `player.destination`. The render loop updates `(player.wx, player.wy)`. The probe computes Euclidean distance `(dx*dx + dy*dy)**0.5` (measured `2.1255 > 0.05`), confirming authentic in-game movement. |
| **Modal Lifecycle Pause Test Verification** | `test_r2_modal_lifecycle` | **PASS (CLEAN)** | Playwright clicks `#btn-open-settings`, verifies `#modal-settings` display, asserts `window.isGamePaused === true` and `#overlay-pause` visibility, presses `Escape`, and verifies `#modal-settings` closure and `window.isGamePaused === false`. This directly verifies the PoE2 pause game architecture. |

---

### Phase 2: Runtime Behavioral Verification (Dynamic)

| Runtime Step | Command Executed | Result | Verbatim Output / Evidence |
| :--- | :--- | :---: | :--- |
| **Web Server Liveness** | `is_port_open("127.0.0.1", 8088)` | **PASS** | Active on port 8088 serving `client/webapp/index.html`. |
| **Automated Playwright QA Suite** | `python tools/qa/run_browser_qa_suite.py --strict` | **PASS** (Exit 0) | ```log<br>[*] R1 FPS: Avg=33.6, Min=3.8, p99=264.3ms<br>[*] R1 i-Frame Window: 0.10349999999999998s verified<br>[*] R1 Player Movement: Distance=2.1255, Verified=True<br>[*] R2 Modal Lifecycle: Pause/Unpause Verified=True<br>[*] R2 Zero Reloads: True<br>[*] R3 Chunk Cache VRAM: 16 MB <= 16.5 MB<br>[*] Total Errors: 19, Crashes: 0<br>``` |
| **Process Integrity** | Headless Chromium / Edge process | **PASS** | Genuine browser instance launched, headless mode, 0 crashes, 0 page faults. |
| **Visual Artifact Freshness** | 10 live PNG screenshots in `docs/qa/reports/telemetry/` | **PASS** | All 10 screenshots generated and verified: `r1_combat_iframe.png`, `r1_player_movement.png`, `r2_desktop_widescreen.png`, `r2_mobile_landscape.png`, `r2_mobile_portrait.png`, `r2_modal_settings_open.png`, `r2_modal_settings_closed.png`, `r3_biome_traversal.png`, `r3_target_dummy.png`, `r3_vfx_overload.png`. |

---

### Phase 3: Code and Documentation Hygiene Verification

| Hygiene Gate | Command Executed | Standard / Cap | Result | Details |
| :--- | :--- | :--- | :---: | :--- |
| **Code & Doc Hygiene** | `python tools/lint/check_code_and_doc_hygiene.py --strict` | Hard Cap: Code <= 500 lines, Docs <= 600 lines | **PASS** (Exit 0) | 0 Hard Cap violations across entire repository. `run_browser_qa_suite.py` measures 335 lines (<= 350 Soft Cap) with 0 functions > 50 lines. |
| **i18n Hygiene & Parity** | `python tools/lint/check_i18n_hygiene.py --strict` | Rules 1, 2, 3: Zero hardcoded VI strings, 9-language parity, no dangling keys | **PASS** (Exit 0) | 0 violations. 100% compliant across all scanned UI modules. |
| **Documentation Line Limits** | Inspection of `docs/qa/reports/` | Docs Soft Cap <= 400 lines | **PASS** | All 7 bug reports measure 99–127 lines. `QA_EXECUTIVE_SUMMARY.md` measures 129 lines. |

---

### Phase 4: Unit Test Suite & Regression Verification

| Test Target | Command Executed | Result | Details |
| :--- | :--- | :---: | :--- |
| **Relevant Unit Tests** | `pytest tests/unit/test_dodge_and_evasion_iframe.py tests/unit/test_target_dummy_and_telemetry.py tests/unit/test_hud_orbs_and_skill_bar.py tests/unit/test_i18n_event_bus.py` | **PASS** (Exit 0) | 62 passed in 0.67s. Zero regressions across evasion i-frames, target dummy telemetry, skill bar slots, and i18n event bus. |

---

## 3. Evidence Extracts

### 1. Empirical Telemetry Data (`docs/qa/reports/telemetry/qa_browser_telemetry.json`)
```json
{
  "timestamp": "2026-10-02T17:41:29Z",
  "r1_scenarios": {
    "fps_telemetry": {
      "sampleCount": 34,
      "avgFps": 33.6,
      "minFps": 3.8,
      "maxFps": 75.2,
      "avgFrameTimeMs": 29.74,
      "p95FrameTimeMs": 213.3,
      "p99FrameTimeMs": 264.3,
      "jankCount": 3,
      "jankRatio": 8.82
    },
    "iframe_telemetry": {
      "initial_timer": 0.10349999999999998,
      "is_active_during_dodge": true,
      "speed_boosted": 5.5,
      "is_expired_after_window": true,
      "badge_mounted": true
    },
    "input_buffering": {
      "queued": false,
      "dropped_on_lock": true,
      "queue_size": 0,
      "lock_bypassed": true
    },
    "network_sync": {
      "displayed_hud_ping": "12",
      "is_mockup_ping": true,
      "has_websocket_connection": false,
      "runtime_console_errors": 19
    },
    "player_movement": {
      "initial_pos": { "wx": 10, "wy": 32 },
      "moved_pos": { "wx": 12.044957148991394, "wy": 32.579616802682445 },
      "distance_moved": 2.1255,
      "movement_verified": true,
      "destination_assigned": true
    }
  },
  "r2_scenarios": {
    "zero_reload_verified": true,
    "modal_lifecycle": {
      "initial_unpaused": true,
      "settings_opened": true,
      "game_paused_on_open": true,
      "settings_dismissed_on_esc": true,
      "game_unpaused_on_close": true,
      "lifecycle_verified": true
    }
  },
  "r3_scenarios": {
    "biome_traversal_samples": [
      { "biomeCode": 1, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_11_HEM_NUI_XUONG_TRANG" },
      { "biomeCode": 3, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_02_HUYET_SAT_LAM" },
      { "biomeCode": 6, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_01_HOANG_MANG_CO_LO" },
      { "biomeCode": 11, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_08_VUC_DAM_BANG_DOC" },
      { "biomeCode": 16, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_14_VUC_DOI_NUOT_CHUNG" },
      { "biomeCode": 21, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_20_VUC_THAM_XICH_THIET" },
      { "biomeCode": 26, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_26_COI_HU_KHONG_TUYET_DIA" },
      { "biomeCode": 30, "slots": 8, "tmrBytes": 16779916, "activeStyle": "STY_30_TAN_TICH_THIEN_CUNG_HOANG_PHE" }
    ],
    "chunk_cache_capped": true
  },
  "browser_crashes": 0
}
```

---

## 4. Final Verdict

### **VERDICT: CLEAN**

Worker 2's remediated deliverables are genuine, robust, and free of any integrity violations:
1. Zero cheating, zero hardcoding, zero simulated test results.
2. Genuine headless browser automation via Playwright driving live DOM and WebGL canvas on port 8088.
3. Probes accurately and faithfully reflect the state of the FreeExile client codebase.
4. Full compliance with project modularization, hygiene caps, and Diátaxis documentation guidelines.
