# BRIEFING — 2026-10-01T07:16:00Z

## Mission
Forensic integrity audit for FreeExile Milestone 2 Iteration 2 Gate Replacement.

## 🔒 My Identity
- Archetype: forensic_auditor
- Roles: critic, specialist, auditor
- Working directory: c:\Projects\FreeExile\.agents\teamwork\auditor_m2_1_gen4b
- Original parent: 8412af23-c7a8-41f5-aef2-b2a602fcfaf5
- Target: Milestone 2 Remediation (Combat feel, animation engine, weapon swing, test authenticity)

## 🔒 Key Constraints
- Audit-only — do NOT modify implementation code
- Trust NOTHING — verify everything independently
- Provide empirical evidence and raw tool outputs for every claim
- Block on failure: if ANY check fails, verdict is INTEGRITY VIOLATION
- Mode-aware: read constraints directly from ORIGINAL_REQUEST.md

## Current Parent
- Conversation ID: 8412af23-c7a8-41f5-aef2-b2a602fcfaf5
- Updated: 2026-10-01T07:16:00Z

## Audit Scope
- **Work product**: Milestone 2 remediation code & test files
  - `client/webapp/js/engine/combat_feel_engine.js`
  - `client/webapp/js/engine/weapon_swing_renderer.js`
  - `client/webapp/js/engine/animation_engine.js`
  - `client/webapp/js/engine/combat_skills.js`
  - `tests/unit/test_m2_animation_and_combat_feel.py`
  - `tests/unit/test_challenger_m2_adversarial.py`
- **Profile loaded**: General Project (Forensic Integrity)
- **Audit type**: forensic integrity check

## Audit Progress
- **Phase**: investigating
- **Checks completed**: []
- **Checks remaining**:
  - Read ORIGINAL_REQUEST.md (§ 2026-10-01T00:31:10Z) and worker_m2_2_gen3/handoff.md
  - Anti-cheat & Authenticity Audit (CombatFeelEngine math, WeaponSwingRenderer state, hitStopTimer, cancelAction, test authenticity)
  - Quantitative Code & Doc Hygiene Audit (check_code_and_doc_hygiene.py --strict, line caps)
  - Security & Veto Check
  - Stress testing & adversarial review
  - Final verdict and handoff.md
- **Findings so far**: Pending investigation

## Key Decisions Made
- Starting rigorous step-by-step forensic verification without assumptions.

## Artifact Index
- `DISPATCH.md` — Record of dispatch instructions
- `BRIEFING.md` — Situational awareness
- `progress.md` — Liveness heartbeat and audit step tracking

## Attack Surface
- **Hypotheses tested**: None yet
- **Vulnerabilities found**: None yet
- **Untested angles**: getShakeOffset math, cancelWindup state mutation, hitStopTimer decay, cancelAction counters reset, test mocking/faking

## Loaded Skills
- None loaded explicitly
