# BRIEFING — 2026-10-01T03:07:00Z

## Mission
Perform an independent forensic integrity audit of Milestone M2 (LevelProgressionService & Death Penalty) work products to detect any integrity violations, facade implementations, test circumventions, or policy non-compliances.

## 🔒 My Identity
- Archetype: forensic_auditor
- Roles: critic, specialist, auditor
- Working directory: c:\Projects\FreeExile\.agents\teamwork\auditor_m2_progression_1
- Original parent: orchestrator_4 (6f4a2aa2-4315-4660-8cb7-8352a7220c95)
- Target: Milestone M2 (LevelProgressionService & Death Penalty)

## 🔒 Key Constraints
- Audit-only — do NOT modify implementation code
- Trust NOTHING — verify everything independently
- ORIGINAL_REQUEST.md always takes precedence over dispatch instructions
- Verify all claims empirically: run all checks and tests directly
- If ANY check fails, verdict MUST BE INTEGRITY VIOLATION

## Current Parent
- Conversation ID: 6f4a2aa2-4315-4660-8cb7-8352a7220c95
- Updated: not yet

## Audit Scope
- Work product: Milestone M2 files:
  - `server/world/level_progression_types.py`
  - `server/world/level_progression_service.py`
  - `server/world/combat_engine.py`
  - `tests/unit/test_level_progression_service.py`
  - `tests/e2e/test_level_progression_e2e.py`
- Profile loaded: General Project / Forensic Integrity
- Audit type: forensic integrity check

## Audit Progress
- Phase: completed
- Checks completed:
  - Read ORIGINAL_REQUEST.md, PROJECT.md, worker handoff.md
  - Mode-agnostic source inspection (facades, hardcoding, circumventions, line caps) -> PASS
  - Mode determination from ORIGINAL_REQUEST.md -> Development mode
  - Empirical execution of tests and linters (33 unit tests pass, 22 E2E M2 pass, 47 full E2E pass, mypy pass, hygiene pass, security pass, matrix sync pass)
  - Adversarial review & stress-testing -> PASS
  - Final report & verdict -> CLEAN
- Checks remaining: None
- Findings so far: CLEAN (All forensic checks passed)

## Key Decisions Made
- Confirmed mathematical validity of dynamic gap multiplier and tiered death penalty formulas.
- Confirmed safe floor enforcement preventing de-leveling.
- Confirmed zero hardcoded test constants or facade classes.
- Issued binary verdict: CLEAN.

## Artifact Index
- `DISPATCH.md` — Inbound instructions from orchestrator
- `BRIEFING.md` — Situational awareness and identity
- `progress.md` — Real-time heartbeat and step log
- `report.md` — Detailed forensic audit report
- `handoff.md` — 5-component handoff report

## Attack Surface
- Hypotheses tested:
  - Level gap decay at Delta=0, 5, 6, 10, 50, and negative gaps -> verified mathematically sound and clamped properly.
  - Safe floor at 0% EXP and when current EXP < penalty -> verified zero de-leveling.
  - Multi-level advancement cascade from large EXP awards -> verified accurate level advance and talent allocation.
  - Level 100 terminal cap -> verified 0 EXP gain and 0 penalty loss.
  - CombatEngine fatal damage integration -> verified player vs monster death dispatch.
- Vulnerabilities found: None.
- Untested angles: Milestone M3 Ascendancy Trial 10 gating (pending M3 implementation).

## Loaded Skills
- None explicitly loaded.
