# DISPATCH: Forensic Auditor M3 1 (Milestone M3 Forensic Integrity Audit)

## Assigned Agent
- Name: `auditor_m3_1`
- Type: `teamwork_preview_auditor`
- Working Directory: `c:\Projects\FreeExile\.agents\teamwork\auditor_m3_1`

## Mandatory Reference Documents
1. `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-01T19:19:13Z` - R3 & R5)
2. `c:\Projects\FreeExile\GEMINI.md`
3. `c:\Projects\FreeExile\AGENTS.md`
4. `c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md`
5. `c:\Projects\FreeExile\.agents\teamwork\worker_m3_1\handoff.md`

## Audit Scope & Instructions
Perform a strict, independent forensic integrity audit on Milestone M3 deliverables:
- `client/webapp/js/engine/collision_engine.js`
- `client/webapp/js/engine/boss_gate_controller.js`
- `server/world/zone_engine.py`
- `server/world/procedural_map_engine.py`
- `tests/unit/test_tile_collision.py`

Integrity Checks:
1. Static analysis & non-cheating:
   - Check for hardcoded test returns, dummy facades, or simulated collision responses.
   - Verify that Circle-AABB clamping and sliding physics genuinely compute vector projections and coordinate distances.
   - Verify that Boss Gate genuinely mutates the underlying tile array and updates collision state.
   - Verify that `ZoneEngine.validate_monster_spawn` genuinely reads the map tile type from `ProceduralMapEngine`.
2. Code & Hygiene limits:
   - `collision_engine.js` <= 320 lines (Soft cap 350, Hard cap 500 lines).
   - `boss_gate_controller.js` <= 200 lines (Soft cap 350, Hard cap 500 lines).
   - `zone_engine.py` <= 490 lines (Soft cap 350, Hard cap 500 lines).
   - `test_tile_collision.py` <= 300 lines (Soft cap 350, Hard cap 500 lines).
   - Run `python tools/lint/check_code_and_doc_hygiene.py --strict`.
3. Independent execution verification:
   - `pytest tests/unit/test_tile_collision.py -v` (11/11 tests pass)
   - `pytest tests/e2e/test_poe2_map_system_e2e.py -v` (81/81 tests pass)
   - `pytest tests/unit/ -q` (935+ tests pass with zero regressions)



## 2026-10-01T21:13:45Z
[Message] timestamp=2026-10-01T21:13:45Z sender=1cc48fc5-ce57-4f48-8964-24cab4bfcacc priority=MESSAGE_PRIORITY_HIGH
You are Forensic Auditor M3 1 (auditor_m3_1).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\auditor_m3_1
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\auditor_m3_1\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R3 & R5).
Also consult c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\worker_m3_1\handoff.md.

Perform a strict, independent forensic integrity audit on Milestone M3 deliverables:
- client/webapp/js/engine/collision_engine.js
- client/webapp/js/engine/boss_gate_controller.js
- server/world/zone_engine.py
- server/world/procedural_map_engine.py
- tests/unit/test_tile_collision.py

Integrity Checks:
1. Static analysis & non-cheating:
   - Check for hardcoded test returns, dummy facades, or simulated collision responses.
   - Verify Circle-AABB clamping and sliding physics genuinely compute vector projections and distances.
   - Verify Boss Gate genuinely mutates tile array and updates collision state.
   - Verify ZoneEngine.validate_monster_spawn genuinely queries map tile types.
2. Code & Hygiene limits:
   - collision_engine.js <= 320 lines
   - boss_gate_controller.js <= 200 lines
   - zone_engine.py <= 490 lines
   - test_tile_collision.py <= 300 lines
   - python tools/lint/check_code_and_doc_hygiene.py --strict
3. Independent execution verification:
   - pytest tests/unit/test_tile_collision.py -v
   - pytest tests/e2e/test_poe2_map_system_e2e.py -v
   - pytest tests/unit/ -q

WARNING: Your verdict is a NON-NEGOTIABLE BINARY VETO.
Write handoff.md in your directory with an explicit binary verdict: CLEAN or INTEGRITY VIOLATION.
Send a message back to parent when complete.
