# Dispatch: Forensic Auditor M5 1 (auditor_m5_1)

**Target Role**: `teamwork_preview_auditor`
**Working Directory**: `c:\Projects\FreeExile\.agents\teamwork\auditor_m5_1`
**Authoritative User Request**: `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-01T19:19:13Z` - R5)
**Worker Handoff**: `c:\Projects\FreeExile\.agents\teamwork\worker_m5_1\handoff.md`

---

## Mission
Perform a strict, independent forensic integrity audit on Milestone M5 deliverables:
- `client/webapp/js/engine/grid_pathfinder.js`
- `client/webapp/js/data/wilderness_zone_packs.js`
- `client/webapp/js/engine/monster_pack_system.js`
- `client/webapp/js/engine/ambush_trigger_system.js`
- `client/webapp/js/engine/monster_system.js`
- `client/webapp/js/engine/boss_gate_controller.js`
- `client/webapp/js/engine/world_renderer.js`
- `client/webapp/index.html`
- `tests/unit/test_encounter_zones.py`

## Forensic Integrity Checks
1. Static analysis & non-cheating:
   - Check for hardcoded test mocks, dummy facades, simulated shortcuts, or cheating.
   - Verify that `grid_pathfinder.js` genuinely computes A* on the map grid with zero-heap typed buffers.
   - Verify that `monster_pack_system.js` genuinely reads cluster anchors and generates packs.
   - Verify that `ambush_trigger_system.js` genuinely checks proximity and spawns minions on passable tiles.
   - Verify that `boss_gate_controller.js` genuinely tracks progress and mutates the gate tile on clear.
   - Verify that `test_encounter_zones.py` genuinely runs Node.js subprocesses and does NOT use mock shortcuts or boolean tautologies.
2. Code & Hygiene limits:
   - `monster_system.js` <= 490 lines (Hard cap enforced by test suite)
   - `grid_pathfinder.js` <= 320 lines
   - `monster_pack_system.js` <= 350 lines
   - `wilderness_zone_packs.js` <= 350 lines
   - `ambush_trigger_system.js` <= 300 lines
   - `boss_gate_controller.js` <= 200 lines
   - `world_renderer.js` <= 500 lines
   - `index.html` <= 200 lines
   - `test_encounter_zones.py` <= 300 lines
   - `python tools/lint/check_code_and_doc_hygiene.py --strict`
3. Independent execution verification:
   - `pytest tests/unit/test_encounter_zones.py -v`
   - `pytest tests/unit/test_waypoint_safe_radius.py -v`
   - `pytest tests/unit/test_monster_poise_and_leash.py -v`
   - `pytest tests/unit/test_fog_and_minimap.py -v`
   - `pytest tests/unit/test_tile_collision.py -v`
   - `pytest tests/e2e/test_poe2_map_system_e2e.py -v`
   - `pytest tests/unit/ -q`

WARNING: Your verdict is a NON-NEGOTIABLE BINARY VETO.
Write `handoff.md` in your directory with an explicit binary verdict: `CLEAN` or `INTEGRITY VIOLATION`.
Send a message back to parent when complete.

## 2026-10-01T22:34:40Z
[Message] timestamp=2026-10-01T22:34:40Z sender=1cc48fc5-ce57-4f48-8964-24cab4bfcacc priority=MESSAGE_PRIORITY_HIGH content=You are Forensic Auditor M5 1 (auditor_m5_1).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\auditor_m5_1
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\auditor_m5_1\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R5).
Also read c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\worker_m5_1\handoff.md.

Perform a strict, independent forensic integrity audit on Milestone M5 deliverables:
- client/webapp/js/engine/grid_pathfinder.js
- client/webapp/js/data/wilderness_zone_packs.js
- client/webapp/js/engine/monster_pack_system.js
- client/webapp/js/engine/ambush_trigger_system.js
- client/webapp/js/engine/monster_system.js
- client/webapp/js/engine/boss_gate_controller.js
- client/webapp/js/engine/world_renderer.js
- client/webapp/index.html
- tests/unit/test_encounter_zones.py

Forensic Integrity Checks:
1. Static analysis & non-cheating:
   - Check for hardcoded test mocks, dummy facades, simulated shortcuts, or cheating.
   - Verify that grid_pathfinder.js genuinely computes A* on the map grid with zero-heap typed buffers.
   - Verify that monster_pack_system.js genuinely reads cluster anchors and generates packs.
   - Verify that ambush_trigger_system.js genuinely checks proximity and spawns minions on passable tiles.
   - Verify that boss_gate_controller.js genuinely tracks progress and mutates the gate tile on clear.
   - Verify that test_encounter_zones.py genuinely runs Node.js subprocesses and does NOT use mock shortcuts or boolean tautologies.
2. Code & Hygiene limits:
   - monster_system.js <= 490 lines (Hard cap enforced by test suite)
   - grid_pathfinder.js <= 320 lines
   - monster_pack_system.js <= 350 lines
   - wilderness_zone_packs.js <= 350 lines
   - ambush_trigger_system.js <= 300 lines
   - boss_gate_controller.js <= 200 lines
   - world_renderer.js <= 500 lines
   - index.html <= 200 lines
   - test_encounter_zones.py <= 300 lines
   - python tools/lint/check_code_and_doc_hygiene.py --strict
3. Independent execution verification:
   - pytest tests/unit/test_encounter_zones.py -v
   - pytest tests/unit/test_waypoint_safe_radius.py -v
   - pytest tests/unit/test_monster_poise_and_leash.py -v
   - pytest tests/unit/test_fog_and_minimap.py -v
   - pytest tests/unit/test_tile_collision.py -v
   - pytest tests/e2e/test_poe2_map_system_e2e.py -v
   - pytest tests/unit/ -q

WARNING: Your verdict is a NON-NEGOTIABLE BINARY VETO.
Write handoff.md in your directory with an explicit binary verdict: CLEAN or INTEGRITY VIOLATION.
Send a message back to parent when complete.
