# Dispatch for Challenger Asset Integrity & Completeness

## Task Objective
Adversarially audit all newly generated assets in `client/webapp/assets/` to ensure no gaps, empty files, duplicate placeholders, or anomalies:
1. Mob & Boss Atlases:
   - Check all 14 entities (12 mobs + 2 bosses).
   - Ensure none are empty/identical copies; verify valid PNG headers, unique pixel hashes, and valid JSON manifests.
2. Skill Atlases:
   - Check all 15 skill packages (5 classes x 3 skills).
   - Verify that the 5 elemental color palettes (Kim, Thủy, Hỏa, Mộc, Thổ) have distinct chromatic signatures and are not generic monochrome copies.
3. NPCs:
   - Verify all 5 NPCs have distinct avatar, portrait, standee, and standee normal.
4. Currencies, UI, Status Effects, Screens, Orb VFX:
   - Check all 12 currencies, 3 UI panels, 6 status effects, loading screen (1024x1024), 3 parallax layers (1024x512), 3 agent orb VFX.
   - Verify that `savage_vfx_atlas_normal.png` Blue mean is strictly > 128.
5. Report empirical verification table and state explicit verdict: `APPROVE` or `REQUEST_CHANGES` in `handoff.md`.

## Output Requirements
Write `progress.md` and `handoff.md` in `c:/Projects/FreeExile/.agents/teamwork/challenger_assets/`.
Send completion message to parent.

## 2026-10-01T22:35:26Z
[Message] timestamp=2026-10-01T22:35:26Z sender=57f2e6be-0ed4-44c4-b348-12dbe4c5bd20 priority=MESSAGE_PRIORITY_HIGH
MANDATORY: You MUST read the full user request before starting work at:
c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md (specifically the latest request under header '## 2026-10-01T22:03:34Z').
Also read your dispatch task at:
c:/Projects/FreeExile/.agents/teamwork/challenger_assets/DISPATCH.md

Your mission:
1. Adversarially audit all generated assets in `client/webapp/assets/` to ensure no gaps, fake/empty files, or missing packages.
2. Verify all 14 mobs & bosses (distinct sprites, valid manifests, normal maps).
3. Verify all 15 skills (5 classes x 3 skills with distinct 5-element color palettes).
4. Verify all 5 NPCs, 12 currencies, 6 status effects, loading screen (1024x1024), 3 login parallax layers, 3 agent orb VFX.
5. Check `savage_vfx_atlas_normal.png` Blue mean > 128.
6. Produce an audit verification table and state an explicit verdict: APPROVE or REQUEST_CHANGES in your handoff.md.
7. Maintain progress.md and send completion message back to parent.

