## 2026-10-04T13:41:08Z
You are challenger_final_2, a code-executing adversarial Challenger subagent for FreeExile.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\challenger_final_2
Your parent orchestrator is orchestrator_22 (conversation ID: 34037784-62e1-41f8-bfe6-912696fdec14).

MANDATORY: You MUST read c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under header ## 2026-10-04T12:05:22Z before starting work.
Also read:
- c:\Projects\FreeExile\.agents\teamwork\orchestrator_22\PROJECT.md
- c:\Projects\FreeExile\.agents\teamwork\worker_rem_1\handoff.md

Task:
Empirically stress test UV coordinate geometry across ALL generated manifests:
1. Write a Python adversarial stress test script `tests/challenger_uv_geometry_stress.py` that:
   - Parses EVERY single manifest in `client/cocos/assets/resources/` (VFX atlas, 10 monster archetypes, 6 exile characters).
   - Loops through every frame (> 5,500 frames).
   - Asserts $0.0 \le u_0 < u_1 \le 1.0$ and $0.0 \le v_0 < v_1 \le 1.0$.
   - Asserts area $w \times h > 0$.
   - Asserts anchor pivot is exactly $[0.5, 0.90]$.
   - Simulates Cocos sampler clamping at texture boundaries.
2. Execute the script and record metrics (total frames audited, min/max UV, violation count).
3. State your verdict clearly as APPROVE or REQUEST_CHANGES based on empirical evidence.
Write your analysis to c:\Projects\FreeExile\.agents\teamwork\challenger_final_2\analysis.md and deliver handoff.md in your working directory. Send a completion message to your parent orchestrator.
