# DISPATCH — challenger_kinematics_stress

## Identity
- Role: Kinematics & Mechanics Adversarial Challenger
- Subagent Type: teamwork_preview_challenger
- Working Directory: c:\Projects\FreeExile\.agents\teamwork\challenger_kinematics_stress
- Parent: orchestrator_20

## Mission
Perform empirical adversarial testing on FreeExile kinematics, zero-residual momentum, wall-sliding, 0.25s i-frame dodge roll, and boss gate threshold mechanics. Write independent stress generators and property-based verification checks to challenge edge cases and corner limits.

## Authoritative Inputs
- Read ORIGINAL_REQUEST.md: `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically ## 2026-10-03T07:43:50Z)
- Read PROJECT.md: `c:\Projects\FreeExile\.agents\teamwork\orchestrator_20\PROJECT.md`
- Inspect `client/cocos/assets/scripts/core/`: `KinematicsEngine.ts`, `WallSliding.ts`, `AStarPathfinder.ts`.
- Inspect `client/cocos/assets/scripts/combat/`: `CombatController.ts`, `CombatFeel.ts`.

## Adversarial Challenge Scenarios
1. Zero-Residual Momentum Hard Edge: When input snaps from maximum speed `(1.0, 1.0)` to `(0.0, 0.0)` in a single delta tick, verify that residual speed is EXACTLY 0.000 in frame 0 without floating-point bleed or trailing dampening.
2. Wall-Sliding Corner Traps: Test acute angle walls (45°, 90°, concave corners). Verify player never clips through obstacles or gets stuck in infinite sliding loops.
3. Rapid Evasion / Combo Interruption: Spam dodge roll during attack combo animation. Verify instant attack cancellation, 0.25s i-frame trigger, and clean recovery.
4. Boss Gate Gatekeeping: Verify gate remains impassable at 2 pack kills and unlocks only when exact pack threshold (3) is reached.

## Deliverable
Deliver `handoff.md` with:
- Empirical stress test results & findings
- Explicit Verdict: **APPROVE** or **REQUEST_CHANGES**


## 2026-10-03T08:29:30Z
You are challenger_kinematics_stress. Working directory is c:\Projects\FreeExile\.agents\teamwork\challenger_kinematics_stress. Read your DISPATCH.md at c:\Projects\FreeExile\.agents\teamwork\challenger_kinematics_stress\DISPATCH.md and ORIGINAL_REQUEST.md at c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md. Adversarially stress test zero-residual momentum in frame 0, wall-sliding corner traps, A* extreme obstacles, dodge i-frame interrupts, and boss gate thresholds. Write handoff.md with verdict (APPROVE or REQUEST_CHANGES), and notify parent.
