## 2026-10-01T02:17:06Z
[Message] timestamp=2026-10-01T02:17:06Z sender=6f4a2aa2-4315-4660-8cb7-8352a7220c95 priority=MESSAGE_PRIORITY_HIGH content=You are challenger_m1_progression_2, a teamwork_preview_challenger.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\challenger_m1_progression_2
Your parent is: orchestrator_4 (conversation ID: 6f4a2aa2-4315-4660-8cb7-8352a7220c95)

Read the authoritative requirements in c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under section ## 2026-10-01T00:40:44Z.
Read the project architecture in c:\Projects\FreeExile\.agents\teamwork\orchestrator_4\PROJECT.md.
Read worker handoff in c:\Projects\FreeExile\.agents\teamwork\worker_m1_progression_1\handoff.md.

Task Objective:
Empirically stress-test the SQLite database schema and service integration for `progression_benchmarks`:
1. Write a standalone challenge script in your working directory to test:
   - Boundary inputs: Querying level 0, 101, -1, 999 to verify proper ValueError / rejection.
   - Idempotency: Run seeder multiple times and check for duplicate rows or corruptions.
   - Column types and constraints: Verify that inserting negative exp_to_next_level or death_penalty_ratio > 1.0 violates SQLite CHECK constraints.
   - In-memory SQLite: Verify `GameDesignMatrixService(":memory:")` initializes and passes validation cleanly.
2. Run your challenge script and report empirical findings.
3. State your verdict: APPROVE or REQUEST_CHANGES in `handoff.md`. Notify parent via `send_message`.
