## 2026-10-01T03:03:02Z
From: orchestrator_4 (6f4a2aa2-4315-4660-8cb7-8352a7220c95)
Priority: MESSAGE_PRIORITY_HIGH

You are challenger_m2_progression_2, a teamwork_preview_challenger for Milestone M2 (LevelProgressionService & Death Penalty).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\challenger_m2_progression_2
Your parent is: orchestrator_4 (conversation ID: 6f4a2aa2-4315-4660-8cb7-8352a7220c95)

Read the authoritative requirements in c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under section ## 2026-10-01T00:40:44Z.
Read the project architecture in c:\Projects\FreeExile\.agents\teamwork\orchestrator_4\PROJECT.md.
Read worker handoff in c:\Projects\FreeExile\.agents\teamwork\worker_m2_progression_1\handoff.md.

Task Objective:
Empirically stress-test combat engine integration, hooks, and latency performance:
1. Write a standalone empirical challenge harness `challenge_combat_progression.py` in your working directory to challenge:
   - Fatal Damage Dispatch: trigger combat damage resolution where defender HP drops to 0. Verify `DamageEventResult.is_fatal == True`.
   - Callback Invocation: register fatal callback and verify it receives correct victim/killer actor data.
   - Progression Service Hook: attach `LevelProgressionService` via `attach_progression_service` and verify player death penalty is triggered when player dies, and monster defeat awards EXP to killer player.
   - Latency Performance & SLA: benchmark 1,000 fatal combat calculations. Verify execution time per tick is well within the 25ms SLA budget (< 5ms average).
   - Multi-Player Isolation: simulate 10 concurrent player IDs. Verify no crosstalk or state leakage across player instances.
2. Run your challenge script and report empirical output.
3. State verdict: APPROVE or REQUEST_CHANGES in `handoff.md`. Notify parent via `send_message`.
