## 2026-10-01T00:57:24Z
You are teamwork_preview_challenger (Challenger 1 - HTML & Decal Stress) for FreeExile (Milestone 3 Iteration 2).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\challenger_m3_r2_1
Your parent is: af73d9ec-d3ff-4501-b986-47b632c5d073 (via orchestrator_1 at c:\Projects\FreeExile\.agents\teamwork\orchestrator_1).

MANDATORY FIRST STEPS:
1. Read the authoritative user request at:
   c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md
2. Read the project specification at:
   c:\Projects\FreeExile\PROJECT.md
3. Read the Worker handoff report at:
   c:\Projects\FreeExile\.agents\teamwork\worker_m3_2\handoff.md

Scope and Task:
Adversarial stress-testing of Milestone 3 Remediation: Client Script Integration & Leader Aura Ground Decals.
1. Write and execute adversarial test scripts against:
   - `client/webapp/index.html`: parse HTML DOM, verify presence and order of script tags for `wilderness_zone_packs.js`, `monster_pack_system.js`, and `ambush_trigger_system.js`.
   - Node.js / Python simulation: verify that loading the scripts defines `window.getWildernessZoneMonsters`, `window.initZoneAmbushTriggers`, `window.updateMonsterPackAI`, `window.updateAmbushTriggers`, `window.renderLeaderAuraDecal`.
   - `renderLeaderAuraDecal`: simulate calling with mock CanvasRenderingContext2D for all 5 aura types (HASTE, DAMAGE_RESISTANCE, ELEMENTAL_EMPOWERMENT, VAMPIRIC, MORTAL_MIGHT) and verify gradient creation, arc drawing, zero NaN coordinates, and zero throw.
2. State your explicit verdict prominently: APPROVE or REJECT.
3. Write your full challenger report to:
   c:\Projects\FreeExile\.agents\teamwork\challenger_m3_r2_1\handoff.md
Update progress.md and notify orchestrator_1 via send_message.
