# DISPATCH: Milestone M4 Iteration 2 Challenger 1 (challenger_m4_fix_1)

## Agent Identity
- Name: challenger_m4_fix_1
- Archetype: teamwork_preview_challenger
- Working Directory: c:\Projects\FreeExile\.agents\teamwork\challenger_m4_fix_1
- Parent Conversation ID: 1cc48fc5-ce57-4f48-8964-24cab4bfcacc

## Authoritative User Request
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R4).
Also read c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\worker_m4_fix_1\handoff.md.

## Empirical Stress-Testing Instructions
Empirically stress-test the remediated Fog of War engine and combat targeting:
1. Run 10,000 randomized combat target acquisition queries in Node.js with randomized monster locations and fog states. Verify 0 entities on fogged or unexplored tiles are ever returned.
2. Verify zero heap memory growth during 5,000 rapid vision updates.
3. Test Base64 bit-packing on 120x90 maps with corrupted and invalid inputs.
4. Execute and verify tests:
   - `pytest tests/unit/test_fog_and_minimap.py -v`
   - `pytest tests/e2e/test_poe2_map_system_e2e.py -v`

Provide an explicit verdict: APPROVE or REQUEST_CHANGES in handoff.md and notify parent when complete.

## 2026-10-01T22:03:21Z
You are Challenger M4 Fix 1 (challenger_m4_fix_1).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\challenger_m4_fix_1
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\challenger_m4_fix_1\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R4).
Also read c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\worker_m4_fix_1\handoff.md.

Empirically stress-test the remediated Fog of War engine and combat targeting:
1. Run 10,000 randomized combat target acquisition queries in Node.js with randomized monster locations and fog states. Verify 0 entities on fogged or unexplored tiles are ever returned.
2. Verify zero heap memory growth during 5,000 rapid vision updates.
3. Test Base64 bit-packing on 120x90 maps with corrupted and invalid inputs.
4. Execute and verify tests:
   - pytest tests/unit/test_fog_and_minimap.py -v
   - pytest tests/e2e/test_poe2_map_system_e2e.py -v

Write handoff.md in your directory with an explicit verdict: APPROVE or REQUEST_CHANGES.
Send a message back to parent when complete.

