# Progress: Challenger M6 2 (Milestone M6 Phase 2 Adversarial Stress Testing)

Last visited: 2026-10-01T23:05:00Z

## Status
- [x] Step 1: Dispatch review and Briefing initialization
- [x] Step 2: Stress test Procedural Generation & Compression (Extreme seeds, corrupted binary payloads) -> 7/7 PASSED in `test_challenger_m6_2_procgen_and_collision.py`
- [x] Step 3: Stress test Runtime Tile Collision & 2-Axis Sliding Physics (High-speed vectors, corner pinches) -> PASSED
- [x] Step 4: Stress test Fog of War & Minimap HUD (Corrupted Base64, extreme zoom, rapid pause/unpause toggles) -> 6/6 PASSED in `test_challenger_m6_2_fog_ai_stress.py`
- [x] Step 5: Stress test AI Pathfinding & Combat Encounters (Concurrent monster chases, multi-pack wipes, waypoint boundary thrashing) -> PASSED
- [x] Step 6: Full Test Suite and Quality Suite Execution:
  - `pytest tests/e2e/test_poe2_map_system_e2e.py -v`: 81/81 PASSED
  - `pytest tests/unit/test_encounter_zones.py -v`: 16/16 PASSED
  - `pytest tests/unit/test_tile_collision.py -v`: 11/11 PASSED
  - `pytest tests/unit/test_fog_and_minimap.py -v`: 14/14 PASSED
  - `pytest tests/unit/test_waypoint_safe_radius.py -v`: 17/17 PASSED
  - `pytest tests/unit/test_monster_poise_and_leash.py -v`: 10/10 PASSED
  - `node tools/perf/map_render_benchmark.js`: 0 re-bakes, 145k FPS, PASSED
  - `node --expose-gc tools/perf/stress_test_grid_pathfinder.js`: 5,000 queries, 0 GC thrashing, PASSED
  - `python tools/lint/check_code_and_doc_hygiene.py --strict`: 0 hard cap violations
  - `pytest tests/unit/ -q`: 1,220 passed
- [x] Step 7: Handoff compilation and notification to orchestrator -> COMPLETE (Verdict: APPROVE)
