# Dispatch for Challenger Stress & Performance

## Task Objective
Adversarially stress test the R&D tools, algorithms, and performance budgets:
1. Stress test `tools/asset_pipeline/lod_generator.py`:
   - Extreme image dimensions (1x1, 2048x2048, 4096x2048).
   - High-entropy noise images, alpha channels, empty transparent images.
   - Verify LOD-2 <= 40% size constraint holds across various texture types.
2. Stress test `tools/asset_pipeline/texture_compressor.py`:
   - Test compression on edge case images, verify <= 50% size holds.
3. Stress test `tools/asset_pipeline/viewport_culling_utils.py`:
   - Performance benchmark with 10,000 entities in isometric space.
   - Degenerate frustums, extreme camera positions (+1e6, -1e6), zero viewport size.
4. Verify Draw Call budget calculation:
   - With 50 entities on-screen, confirm that instanced / batched draw calls < 30 per frame.
5. Execute stress test script, report empirical metrics, and state explicit verdict: `APPROVE` or `REQUEST_CHANGES` in `handoff.md`.

## Output Requirements
Write `progress.md` and `handoff.md` in `c:/Projects/FreeExile/.agents/teamwork/challenger_stress/`.
Send completion message to parent.

## 2026-10-01T22:35:26Z
[Message] timestamp=2026-10-01T22:35:26Z sender=57f2e6be-0ed4-44c4-b348-12dbe4c5bd20 priority=MESSAGE_PRIORITY_HIGH
You are challenger_stress. Your working directory is:
c:/Projects/FreeExile/.agents/teamwork/challenger_stress/

MANDATORY: You MUST read the full user request before starting work at:
c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md (specifically the latest request under header '## 2026-10-01T22:03:34Z').
Also read your dispatch task at:
c:/Projects/FreeExile/.agents/teamwork/challenger_stress/DISPATCH.md

Your mission:
1. Adversarially stress test `lod_generator.py`, `texture_compressor.py`, and `viewport_culling_utils.py`.
2. Test edge cases (extreme dimensions, empty/transparent textures, noise, extreme camera coords, 10,000 entities in culling).
3. Validate Draw Call budget constraint: confirm that for 50 entities on-screen, instanced/batched draw calls < 30.
4. Execute stress tests and measure empirical performance metrics.
5. State an explicit verdict: APPROVE or REQUEST_CHANGES in your handoff.md.
6. Maintain progress.md and send completion message back to parent.

## 2026-10-01T22:42:43Z
[Message] timestamp=2026-10-01T22:42:43Z sender=57f2e6be-0ed4-44c4-b348-12dbe4c5bd20 priority=MESSAGE_PRIORITY_HIGH
**Context**: Stress & Performance verification for Milestone M6 Gate.
**Content**: Checking in on your status. All other gate agents (both Reviewers, Asset Challenger, Forensic Auditor) have completed their audits with APPROVE/CLEAN. Please proceed with your adversarial stress testing of lod_generator.py, texture_compressor.py, viewport_culling_utils.py, and draw call budget calculation, and provide your handoff report and verdict.
**Action**: Execute stress testing and deliver handoff.md with verdict.


