# Dispatch Assignment — E2E Test Architect

## Mission
Design and implement the comprehensive, opaque-box, requirement-driven E2E test suite for the FreeExile PoE2-style procedural tile map system overhaul (Tiers 1–4).

## Context & Inputs
- Authoritative User Request: `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (read `## 2026-10-01T19:19:13Z`).
- Project Scope Document: `c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md`.
- Spec Miner Report: `c:\Projects\FreeExile\.agents\teamwork\spec_miner_map\report.md`.
- Coding & Architectural Standards: `c:\Projects\FreeExile\GEMINI.md` and `c:\Projects\FreeExile\AGENTS.md`.

## Methodology (Dual Track E2E Testing)
Implement `tests/e2e/test_poe2_map_system_e2e.py` covering:
1. **Tier 1 - Feature Coverage (>=5 test cases per feature)**:
   - Procedural generation from seed, binary serialization `Uint8Array`, safe radius 8 at spawn, winding main path sinuosity >= 1.25, encounter zone classification, dead ends, boss gate isolation, POI placement, client grid ingestion API.
2. **Tier 2 - Boundary & Corner Cases (>=5 test cases per feature)**:
   - Smallest grid (60x45) vs largest grid (120x90), boundary coordinates, out-of-bounds `getTileAt`, extreme seeds, spawn near border clamping.
3. **Tier 3 - Cross-Feature Combinations**:
   - Seed variation produces different layouts, encounter zones along main path, boss gate unreachable except through path, waypoint safe radius within tile map.
4. **Tier 4 - Real-World Application Scenarios (>=5 scenarios)**:
   - Full player journey simulation: enter zone -> spawn on safe floor -> traverse path through encounter zones -> reach locked boss gate -> meet kill condition -> gate breaches -> boss arena access.
   - Non-regression checks: all 894 unit tests continue to pass.

## Deliverables
1. Test file: `tests/e2e/test_poe2_map_system_e2e.py`
2. Test infrastructure doc: `c:\Projects\FreeExile\TEST_INFRA.md`
3. Test suite ready notification: `c:\Projects\FreeExile\TEST_READY.md` (publish when tests are written and runner command documented)
4. Working directory report: `c:\Projects\FreeExile\.agents\teamwork\e2e_test_writer_1\handoff.md`

Execute the tests via `pytest tests/e2e/test_poe2_map_system_e2e.py` and report status back to parent.

## 2026-10-01T19:28:51Z
From: 1cc48fc5-ce57-4f48-8964-24cab4bfcacc (parent)
You are E2E Test Architect.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\e2e_test_writer_1
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\e2e_test_writer_1\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z).
Also consult c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and the project scope at c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md.

Design and implement the comprehensive opaque-box requirement-driven E2E test suite (Tiers 1-4) in:
tests/e2e/test_poe2_map_system_e2e.py
Also create TEST_INFRA.md and TEST_READY.md at project root (c:\Projects\FreeExile\).
Run the test suite and verify tests pass.
Write your handoff.md in your working directory and notify parent when complete.

## 2026-10-01T19:34:17Z
From: 6dc9b9ec-a528-443b-971c-65305cf0bbfc (worker_m1)
**Context**: E2E Test Writer verification of M1 wilderness map generator
**Content**: The `_seal_boss_perimeter` method has been defined and verified in `server/world/wilderness_map_generator.py` at line 134. Boss arena perimeter is 100% solid walls with exactly 1 isolated BOSS_GATE.
**Action**: You may re-run your verification.

## 2026-10-01T19:36:47Z
From: 6dc9b9ec-a528-443b-971c-65305cf0bbfc (worker_m1)
**Context**: Code hygiene audit (check_code_and_doc_hygiene.py --strict)
**Content**: `tests/e2e/test_poe2_map_system_e2e.py` has 517 lines, exceeding the 500-line Hard Cap (error: 517 > 500 dòng). Per PROJECT.md line 144, the file cap is <= 450 lines.
**Action**: Please condense or split `tests/e2e/test_poe2_map_system_e2e.py` to keep it <= 450 lines so the hygiene audit passes.



