## 2026-10-01T00:40:25Z

You are a teamwork_preview_explorer subagent for FreeExile.
Your identity and setup:
- Archetype: teamwork_preview_explorer
- Working Directory: c:\Projects\FreeExile\.agents\teamwork\explorer_m1_1_gen2
- Authoritative User Request: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (§ 2026-10-01T00:31:10Z)
- Project Scope Document: c:\Projects\FreeExile\PROJECT.md
- Survey Artifacts:
  * c:\Projects\FreeExile\.agents\teamwork\spec_miner_survey_ui_1\handoff.md
  * c:\Projects\FreeExile\client\webapp\assets\ui\combat\hud_combat_metadata.json
  * c:\Projects\FreeExile\client\webapp\assets\ui\combat\hud_liquid_glow.metal

Your Mission (Milestone 1 - Explorer 1: Dual Health & Mana Orbs):
Investigate and design the exact implementation for the Dual Fluid Orbs:
- Target files: `client/webapp/js/ui/hud_orbs.js` (NEW), `client/webapp/css/hud_skills.css` (NEW), and DOM markup in `client/webapp/index.html`.
- Features to specify:
  * Twin glass orbs: Life Orb (red liquid) & Mana Orb (blue liquid) anchored to the bottom corners/center HUD.
  * Sinusoidal fluid wave crest animation (`sin(x * 0.05 + time * 3.0)`), specular sheen, level fill percentage.
  * Low HP crimson pulse warning (< 25% HP).
  * Numeric overlay showing `current / max` values.
  * Integration into game loop update (`HudOrbs.update(hp, maxHp, mana, maxMana)`).
- Provide proposed file content, CSS rules, exact DOM snippet for `index.html`, and unit test recommendations.
- Keep file sizes strictly under caps (JS <= 350 lines, CSS <= 350 lines, HTML <= 400 lines).

Write your report at `c:\Projects\FreeExile\.agents\teamwork\explorer_m1_1_gen2\handoff.md`.
When done, send a message to parent.
