## 2026-09-30T23:36:20Z

You are teamwork_preview_explorer (M1 Unit Test Suite Explorer) for FreeExile.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_m1_3
Your parent is: af73d9ec-d3ff-4501-b986-47b632c5d073 (via orchestrator_1 at c:\Projects\FreeExile\.agents\teamwork\orchestrator_1).

MANDATORY FIRST STEPS:
1. Read the authoritative user request at:
   c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md
2. Read the project specification at:
   c:\Projects\FreeExile\PROJECT.md
3. Read previous survey report at:
   c:\Projects\FreeExile\.agents\teamwork\explorer_survey_2\handoff.md

Scope and Task:
Milestone 1: Server Zone Gating & Safe Haven Purity.
Design the unit test suite expansion for Milestone 1:
1. Inspect existing tests in `tests/unit/test_zone_monster_spawning_rules.py`.
2. Design specific, non-flaky test cases that the Worker must add to verify:
   - `zone_engine.get_zone("zone_player_hideout")` returns a valid `ZoneDefinition` with `zone_type == ZoneType.SANCTUARY`.
   - `can_spawn_hostile_monsters("zone_player_hideout")` is `False`.
   - `can_spawn_hostile_monsters("zone_boundless_sanctuary")` is `False`.
   - `validate_monster_spawn("zone_player_hideout", is_dummy=False)` is rejected `(False, ...)`.
   - `validate_monster_spawn("zone_player_hideout", is_dummy=True)` is accepted `(True, ...)`.
   - `spawn_player(player_id, "zone_player_hideout")` succeeds and places player in the hideout spatial grid.
   - Any attempt to spawn hostile mobs in safe havens is rejected.
3. Formulate the test code recommendations for the Worker. Do NOT modify source code directly.
4. Write your report to: `c:\Projects\FreeExile\.agents\teamwork\explorer_m1_3\handoff.md`.
5. Update `progress.md` in your working directory and send a completion message to orchestrator_1.
