## 2026-10-01T02:40:08Z
You are explorer_m2_1_gen3.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_m2_1_gen3
You must read ORIGINAL_REQUEST.md at: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (under section ## 2026-10-01T00:31:10Z).

Scope & Investigation:
Milestone 2 (Character Animation & Visceral Combat Feel Engine):
Focus: 5-Phase Kinetic State Machine (`animation_engine.js`) & 4 Weapon Archetypes (`weapon_swing_catalog.js`).

Reference artifacts:
- PROJECT.md at `c:\Projects\FreeExile\PROJECT.md`
- SCOPE.md at `c:\Projects\FreeExile\.agents\teamwork\orchestrator_3\SCOPE.md`
- Existing codebase:
  * `client/webapp/js/engine/animation_engine.js`
  * `client/webapp/js/data/weapon_swing_catalog.js`
  * `client/webapp/js/engine/entity_renderer.js`
  * `tests/e2e/test_poe2_ui_animation_vfx_e2e.py` (specifically `test_f06_kinetic_animation_clips`, `test_f06_five_phase_machine_baseline`, `test_f08_weapon_swing_catalog_baseline`)

Your Investigation Tasks:
1. Examine existing implementation and status of `animation_engine.js` and `weapon_swing_catalog.js`.
2. Inspect the 5 kinetic phases: Idle (6fps), Velocity-matched Run, Wind-up (anticipation), Impact (hit active), Recovery (follow-through).
3. Inspect 4 weapon archetype swing motions: Slash (cleave arc), Thrust (pierce cone), Slam (ground fissure), Bolt (sky lightning).
4. Analyze what the E2E tests expect to be exported, class structures, method signatures, and constants.
5. Check line length caps (<= 350 soft / <= 500 hard for logic, <= 700 soft for catalog).
6. Recommend a concrete, verified implementation strategy for the worker. DO NOT implement changes yourself (Explorer is read-only).

Write your full structured report in `c:\Projects\FreeExile\.agents\teamwork\explorer_m2_1_gen3\handoff.md` and send a message when done.
