# BRIEFING — 2026-10-01T20:12:00Z

## Mission
Investigate 16x16 chunk OffscreenCanvas caching architecture: isometric coordinate space, LRU cache pool (<=8 MB RAM, zero-allocation), reactive dirty-chunk invalidation, and camera pan eviction policy.

## 🔒 My Identity
- Archetype: explorer
- Roles: explorer, investigator, OffscreenCanvas LRU Caching & Memory Explorer
- Working directory: c:\Projects\FreeExile\.agents\teamwork\explorer_m2_2
- Original parent: 1cc48fc5-ce57-4f48-8964-24cab4bfcacc
- Milestone: Milestone 2: OffscreenCanvas LRU Caching & Memory

## 🔒 Key Constraints
- Read-only investigation — do NOT implement or modify source code directly
- Mobile memory budget: <= 8 MB total canvas RAM (width * height * 4 per canvas)
- Chunk size: 16x16 tiles (TILE_W=64, TILE_H=32)
- Zero-allocation render loop in hot path (no `new` in render/draw loop)
- Reactive dirty-chunk invalidation matching markChunkDirty(tx, ty) called by tile_grid_loader.js:setTileAt
- 3-4 active OffscreenCanvas instances in pool
- Camera pan eviction policy beyond 1-chunk visible border
- Output findings in report.md and handoff.md, notify parent via send_message

## Current Parent
- Conversation ID: 1cc48fc5-ce57-4f48-8964-24cab4bfcacc
- Updated: 2026-10-01T20:04:00Z

## Investigation State
- **Explored paths**:
  - `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (R2 specifications)
  - `c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md`
  - `client/webapp/js/engine/iso_math.js` (worldToIso, TILE_W=64, TILE_H=32)
  - `client/webapp/js/engine/tile_grid_loader.js` (binary loader, setTileAt, markChunkDirty caller)
  - `client/webapp/js/engine/world_renderer.js` (lines 16-28 legacy tile loops)
  - `server/world/map_data_types.py` (TileType enum, movement costs)
  - `tests/e2e/test_poe2_map_system_e2e.py` (81/81 passed)
- **Key findings**:
  - 16x16 isometric chunk dimensions are exactly 1024x512 px (2.0 MiB RGBA RAM per canvas).
  - LRU pool of 3-4 instances caps canvas RAM at 6.0 MiB (3 slots) to 8.0 MiB (4 slots), strictly <= 8 MB.
  - Viewports (880x420 or 390x844) intersect at most 2-4 chunks; draw calls drop from ~340 to 2-4 per frame (98.8% reduction).
  - True zero-allocation hot path achieved via integer keys `(cy << 16) | cx`, pre-allocated scratch objects, and slot recycling.
  - Reactive invalidation coalesces multiple tile updates per frame into a single 0.15ms re-bake on the next frame.
- **Unexplored areas**:
  - Implementation of `tile_map_renderer.js` by downstream M2 Worker.

## Key Decisions Made
- Provided complete, production-ready reference implementation (~260 lines) for `tile_map_renderer.js`.
- Formulated exact mathematical blit offsets: `destX = Math.round(originScreen.x - 512)`, `destY = Math.round(originScreen.y - 16)`.
- Published findings in `report.md` and 5-component `handoff.md`.

## Artifact Index
- `.agents/teamwork/explorer_m2_2/DISPATCH.md` — Inbound instructions
- `.agents/teamwork/explorer_m2_2/BRIEFING.md` — Situational awareness
- `.agents/teamwork/explorer_m2_2/progress.md` — Liveness heartbeat
- `.agents/teamwork/explorer_m2_2/report.md` — Detailed investigation report
- `.agents/teamwork/explorer_m2_2/handoff.md` — 5-component handoff report
