# Progress - explorer_m2_3_gen3

Last visited: 2026-10-01T02:45:50Z
Status: COMPLETED
Phase: Handoff Ready

- [x] Initialized BRIEFING.md, DISPATCH.md, progress.md
- [x] Read ORIGINAL_REQUEST.md and SCOPE.md
- [x] Inspect existing test cases in `tests/e2e/test_poe2_ui_animation_vfx_e2e.py`
  - Analyzed `test_f09_dodge_iframe_state_and_timer` (250ms i-frame window)
  - Analyzed `test_f09_dodge_charges_budget_baseline` (3-charge budget)
  - Analyzed `test_cross_dodge_cancels_skill_windup` (animation cancelling during windup)
  - Analyzed `test_boundary_iframe_window_exact_boundaries` (0ms, 249ms, 251ms window)
- [x] Inspect `client/webapp/js/engine/combat_skills.js` (473 lines, close to 500 hard cap)
- [x] Inspect `client/webapp/js/engine/entity_renderer.js` (428 lines, ghost trails lack pooling and ethereal tint)
- [x] Inspect `client/webapp/js/engine/weapon_swing_renderer.js` (166 lines, arc/cone/radial/beam rendering)
- [x] Inspect `client/webapp/js/engine/animation_engine.js` (311 lines, 5-phase kinetic machine)
- [x] Inspect `client/webapp/js/ui/skill_bar_controller.js` (351 lines, dodge charges & cooldown sweeps)
- [x] Check line length caps (<= 350 soft, <= 500 hard)
- [x] Synthesize findings into BRIEFING.md
- [x] Formulate concrete worker implementation plan & strategy
- [x] Write handoff.md
- [x] Send completion message to parent
