# DISPATCH: Explorer M3 2 (Boss Gate State Machine & Controller)

## Assigned Agent
- Name: `explorer_m3_2`
- Type: `teamwork_preview_explorer`
- Working Directory: `c:\Projects\FreeExile\.agents\teamwork\explorer_m3_2`

## Mandatory Reference Documents
1. `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-01T19:19:13Z` - R3 & R5)
2. `c:\Projects\FreeExile\GEMINI.md`
3. `c:\Projects\FreeExile\AGENTS.md`
4. `c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md`
5. `client/webapp/js/engine/world_renderer.js`

## Exploration Scope & Instructions
Design and architect the Boss Gate controller and visual seal state machine:
1. Design `client/webapp/js/engine/boss_gate_controller.js`:
   - State machine: `LOCKED`, `UNLOCKED`, `BREACHED`.
   - Gate location: track gate coordinates $(gx, gy)$ extracted from header metadata or `BOSS_GATE` (15) tiles.
   - Lock state: While locked, tile at $(gx, gy)$ blocks movement in `CollisionEngine.isPositionBlocked`.
   - Unlocking condition: Tracks requirement (e.g. required monster pack kills, or manual unlock API `unlockGate(zoneId)`).
   - Dynamic unlocking effect: Upon unlocking, mutates tile at $(gx, gy)$ to `FLOOR` (0) via `window.currentMapGrid.setTileAt(gx, gy, 0)` and triggers `TileMapRenderer.markChunkDirty(gx, gy)`.
   - Visual rendering hook: In locked state, render glowing rotating seal rune (cyan/gold pulsating aura) over gate in `world_renderer.js` or through `BossGateController.render(ctx, camera)`.
   - Proximity detection: Player within 3 tiles of locked gate emits/shows lore popup.
2. Code constraints:
   - `client/webapp/js/engine/boss_gate_controller.js` must be $\le 200$ lines (Soft cap 350, Hard cap 500 lines).
   - ES Module with clean Node.js require compatibility.
3. Deliver a detailed technical report in `report.md` and self-contained `handoff.md`.
Notify parent when complete.

## 2026-10-01T20:54:28Z
[Message] timestamp=2026-10-01T20:54:28Z sender=1cc48fc5-ce57-4f48-8964-24cab4bfcacc priority=MESSAGE_PRIORITY_HIGH content=You are Explorer M3 2 (explorer_m3_2).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_m3_2
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\explorer_m3_2\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R3 & R5).
Also consult c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md.

Design and architect Boss Gate controller and visual seal state machine:
1. Design client/webapp/js/engine/boss_gate_controller.js:
   - States: LOCKED, UNLOCKED, BREACHED.
   - Lock condition blocking collision at gate coordinates.
   - Dynamic unlocking: mutates map tile to FLOOR (0) and marks chunk dirty in TileMapRenderer.
   - Visual hook: glowing rotating seal rune (cyan/gold aura) over locked gate.
   - Proximity lore popup within 3 tiles.
2. Ensure boss_gate_controller.js stays <= 200 lines (Soft cap 350, Hard cap 500 lines).

Write report.md and handoff.md in your working directory and notify parent when complete.
