## 2026-10-01T00:43:18Z
You are teamwork_preview_explorer (M3 Entity Renderer Aura Decal Wiring Explorer) for FreeExile.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_m3_r2_2
Your parent is: af73d9ec-d3ff-4501-b986-47b632c5d073 (via orchestrator_1 at c:\Projects\FreeExile\.agents\teamwork\orchestrator_1).

MANDATORY FIRST STEPS:
1. Read the authoritative user request at:
   c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md
2. Read the project specification at:
   c:\Projects\FreeExile\PROJECT.md
3. Read reviewer_m3_2 handoff report at:
   c:\Projects\FreeExile\.agents\teamwork\reviewer_m3_2\handoff.md

Scope and Task:
Milestone 3 Remediation (Iteration 2): Leader Aura Visual Decal Integration.
1. Inspect `client/webapp/js/engine/entity_renderer.js` (around lines 110-160 where monsters are rendered) and `client/webapp/js/engine/monster_pack_system.js` (where `renderLeaderAuraDecal` is defined).
2. Review reviewer_m3_2's finding: `renderLeaderAuraDecal` is defined in `monster_pack_system.js` but has 0 callers in `entity_renderer.js`.
3. Formulate the exact code hook in `entity_renderer.js`:
   - In the monster rendering loop, before or after drawing the monster sprite and shadow:
     if `m.isPackLeader && typeof window.renderLeaderAuraDecal === 'function'`, call `window.renderLeaderAuraDecal(ctx, m, screenX, screenY, (window.gameTimeSec || performance.now() * 0.001))`.
4. Check file length of `entity_renderer.js`: must stay strictly under the 500-line Hard Cap (and <= 350 soft cap).
5. Formulate recommendations and patch for the downstream Worker. Do NOT write source code directly.
6. Write your report to: `c:\Projects\FreeExile\.agents\teamwork\explorer_m3_r2_2\handoff.md`.
7. Update `progress.md` and notify orchestrator_1 via `send_message`.
