# DISPATCH: Milestone M5 Explorer 1 (explorer_m5_1)

## 2026-10-01T22:14:09Z
Agent Name: explorer_m5_1
Parent ID: 1cc48fc5-ce57-4f48-8964-24cab4bfcacc
Working Directory: c:\Projects\FreeExile\.agents\teamwork\explorer_m5_1

Content:
You are Explorer M5 1 (explorer_m5_1).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_m5_1
Your dispatch assignment is: c:\Projects\FreeExile\.agents\teamwork\explorer_m5_1\DISPATCH.md
MANDATORY: Read the authoritative user request at:
c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-01T19:19:13Z - R5).
Also read c:\Projects\FreeExile\GEMINI.md, c:\Projects\FreeExile\AGENTS.md, and c:\Projects\FreeExile\.agents\teamwork\orchestrator_11\PROJECT.md.

Investigate terrain-anchored monster pack spawning, cohesive pack leashing, and zone encounter progress tracking:
1. Examine client/webapp/js/engine/monster_system.js:
   - Inspect window.currentMapMetadata.encounterZones and tile map clusters.
   - Formulate pack generation: 3–5 monsters spawned per designated encounter cluster anchor (ENCOUNTER_PACK, ENCOUNTER_ELITE, ENCOUNTER_AMBUSH).
   - Formulate cohesive pack behavior: leashing radius (~8.0–10.0 tiles around pack anchor). When player moves beyond leash, monsters return towards anchor or tether.
   - Formulate window.zoneEncounterProgress: tracks total packs in zone, alive packs, total kills.
   - When all packs (or required threshold) are cleared, trigger window.bossGateController?.unlock().
2. Ensure monster_system.js stays strictly <= 490 lines (Soft cap 350, Hard cap 500 lines).

Write report.md and handoff.md in your working directory and notify parent when complete.
