# Progress - explorer_survey_anim_1

Last visited: 2026-10-01T00:37:30Z
Status: COMPLETED

## Milestones
- [x] Initialized DISPATCH.md and BRIEFING.md
- [x] Inspected ORIGINAL_REQUEST.md for context (PoE2 combat feel, UX/UI, animation requirements)
- [x] Inspected client/webapp/index.html & UI setup
- [x] Inspected client/webapp/js/engine/ files:
  - entity_renderer.js (player rendering, kinematics, sprite frame drawing, attack arcs, ghost trails)
  - animation_engine.js (HERO_TRACKS, manifests, 8-directional kinematics, frame timing)
  - combat_skills.js (skill activation, hitMonster, projectiles, dodge trigger)
  - monster_system.js (executeMonsterAttackOnPlayer, i-frame check)
  - vfx_renderer.js (projectile updates, impact triggers, damage texts, particles)
  - iso_math.js (player state, damageTexts array, weapon swap)
  - canvas_renderer.js (main render loop, i-frame decay, ghost trail generation)
  - collision_engine.js (dodge roll obstacle leaping)
  - joystick.js (virtual joystick, touch/mouse/keyboard handling)
- [x] Inspected client/webapp/css/main.css
- [x] Verified code hygiene status via check_code_and_doc_hygiene.py
- [x] Formulated detailed evidence chain for all 5 core questions
- [x] Received pytest baseline results (453 passed)
- [x] Wrote handoff.md following 5-component handoff structure
- [x] Updated BRIEFING.md
- [ ] Send handoff message to parent
