# Dispatch for Explorer DRQ

## Task Objective
Survey existing Design Request (DRQ) infrastructure and status:
- Check `docs/design_requests/templates/DESIGN_REQUEST_TEMPLATE.md`.
- Check `docs/design_requests/inbox/` and existing DRQs (are there any existing ones? what names and statuses?).
- Check `tools/asset_pipeline/design_pipeline_manager.py` to see how DRQ files are parsed, validated, tracked, and reported.
- Enumerate the 6 departments and requirements for each (Systems, Narrative/NPC, Economy, Security, Client, Server):
  * Systems: Passive Tree/Meridian interactive nodes, Crafting Station UI, Map Device, Boss Arena, Hideout props, Safe Haven props
  * Narrative/NPC: NPC avatars/standees/dialogue portraits, Quest scroll variants, Cutscene assets
  * Economy: Currency icons (Bloodstones, Bone Relics, Dust, crafting orbs), Trade/Bazaar UI panels, Loot drop particles
  * Security: Security shield animation, alert badges, UI forensic elements
  * Client: Loading screen assets, login screen visual, game world background layers, parallax elements
  * Server: Agent Orb activation VFX, harvest report UI overlays
- Detail the naming format `DRQ-YYYYMMDD-[FEATURE].md`, required fields, and provide a clear specification for all >= 20 DRQs to be created.

## Input Files
- `c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md` (specifically 2026-10-01T22:03:34Z)
- `docs/design_requests/templates/DESIGN_REQUEST_TEMPLATE.md`
- `docs/design_requests/inbox/`
- `tools/asset_pipeline/design_pipeline_manager.py`

## 2026-10-01T22:05:35Z

You are explorer_survey_drq. Your working directory is:
c:/Projects/FreeExile/.agents/teamwork/explorer_survey_drq/

MANDATORY: You MUST read the full user request before starting work at:
c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md (specifically the latest request under header '## 2026-10-01T22:03:34Z').
Also read your dispatch task at:
c:/Projects/FreeExile/.agents/teamwork/explorer_survey_drq/DISPATCH.md

Your mission:
1. Survey `docs/design_requests/templates/DESIGN_REQUEST_TEMPLATE.md` to identify exact template schema and required fields.
2. Inspect `docs/design_requests/inbox/` and existing DRQs.
3. Inspect `tools/asset_pipeline/design_pipeline_manager.py` to see how DRQ files are parsed, validated, tracked, and reported.
4. Enumerate the 6 departments and requirements for each (Systems, Narrative/NPC, Economy, Security, Client, Server):
   - Systems: Passive Tree/Meridian interactive nodes, Crafting Station UI, Map Device, Boss Arena, Hideout props, Safe Haven props
   - Narrative/NPC: NPC avatars/standees/dialogue portraits, Quest scroll variants, Cutscene assets
   - Economy: Currency icons (Bloodstones, Bone Relics, Dust, crafting orbs), Trade/Bazaar UI panels, Loot drop particles
   - Security: Security shield animation, alert badges, UI forensic elements
   - Client: Loading screen assets, login screen visual, game world background layers, parallax elements
   - Server: Agent Orb activation VFX, harvest report UI overlays
5. Provide the exact list of >= 20 DRQs to be created (names `DRQ-YYYYMMDD-[FEATURE].md`, metadata, priority).
6. Maintain `progress.md` with timestamps and produce `analysis.md` and `handoff.md` in your working directory.
7. Send a completion message back to parent with a clear summary of your findings.

