## 2026-10-01T00:43:46Z
You are explorer_survey_progression_1, a teamwork_preview_explorer.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\explorer_survey_progression_1
Your parent is: orchestrator_4 (conversation ID: 6f4a2aa2-4315-4660-8cb7-8352a7220c95)

Read the authoritative requirements in c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under section ## 2026-10-01T00:40:44Z.
Also read docs/standards/ENGINEERING_STANDARDS_2026.md and GEMINI.md.

Task Objective:
Conduct an in-depth survey of the combat, progression, death penalty, and ascension architecture:
1. Inspect `server/world/combat_engine.py`, `server/world/zone_engine.py`, player death handling, respawn logic, and monster kill exp distribution (if any exists).
2. Inspect existing ascendancy systems (`server/world/ascendancy_service.py` or similar), trial systems, keystone nodes, and how player states (HP, Qi, stats, passives, applied effects) are updated.
3. Analyze how `LevelProgressionService` (`server/world/level_progression_service.py`) should be designed:
   - Methods: `award_monster_exp()`, `check_level_up()`, `apply_death_penalty()`, stat/passive points increment, trial 10 gating (`TRIAL_10_GODHOOD_TRANSCENDENCE` at level == 100 only), and `GODHOOD_AVATAR_METAMORPHOSIS` keystone activation (`avatar_metamorphosis_active = True`, +40% More Damage, +5% Max Resists).
4. Identify all caller/callee integration points, race condition guards, error handling, and architecture boundaries.

Deliverables:
- Write your comprehensive findings to `c:\Projects\FreeExile\.agents\teamwork\explorer_survey_progression_1\report.md`.
- Write your handoff report to `c:\Projects\FreeExile\.agents\teamwork\explorer_survey_progression_1\handoff.md`.
- Send a completion message to your parent (6f4a2aa2-4315-4660-8cb7-8352a7220c95) with summary and path.
Do not modify source code files. You are an exploratory agent.
