# Dispatch Log

## 2026-10-01T22:04:41Z
You are Project Orchestrator (orchestrator_12) for the FreeExile Asset Campaign & Graphics Optimization Pipeline 2026.

Your working directory is: c:/Projects/FreeExile/.agents/teamwork/orchestrator_12/
Read your mission and detailed requirements from:
c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md (specifically the latest request under header '## 2026-10-01T22:03:34Z').

Key Objectives:
- R1: Collect and create Design Requests (DRQ) from all 6 departments (Systems, Narrative/NPC, Economy, Security, Client, Server) into docs/design_requests/inbox/ (at least 3 DRQs per department, >= 20 total, using template docs/design_requests/templates/DESIGN_REQUEST_TEMPLATE.md, named DRQ-YYYYMMDD-[FEATURE].md).
- R2: R&D and implementation of graphics cost-reduction pipeline:
  * tools/asset_pipeline/lod_generator.py (3 LOD levels: 100%, 50%, 25%, LOD-2 <= 40% size)
  * tools/asset_pipeline/texture_compressor.py (PNG -> WebP batch compression <= 50% size)
  * tools/asset_pipeline/viewport_culling_utils.py (with passing pytest unit tests)
  * Mipmap chain generation integrated into tools/asset_pipeline/animation_pipeline.py
  * GPU instancing guidance in monster_palette_instancing.metal
  * Server AoI animation state filtering, delta compression, and asset manifest ETag caching docs
  * Comprehensive technical report docs/research/RENDERING_OPTIMIZATION_TECH_REPORT.md (>= 300 lines with measured benchmarks).
- R3: Produce assets & animations according to priority:
  * CRITICAL: Animation atlases (6 states x 8 directions) for all 12 mobs + 2 bosses (albedo + normal + manifest), 15 skill animation atlases with 5-element color palettes, combat VFX particles.
  * HIGH: Passive tree 5 node types + background constellation, dungeon tileset (>= 8 variants) + boss arena floors (>= 2 themes), >= 5 new NPCs with avatar + standee + portrait.
  * MEDIUM: >= 12 currency icons, trade/bazaar UI panels, item tooltip frame, inventory equip slots, >= 6 animated status effect icons.
  * LOW: Loading screen art (1024x1024), login background parallax (3 layers), agent orb activation VFX (3 tiers).
  * All assets power-of-two 2^n, within size budgets, normal map B mean > 128, organized in client/webapp/assets/.
- R4: Automated QA technical gate: run tools/asset_pipeline/design_pipeline_manager.py report, verify 2^n, budgets, normal maps, and benchmarks.

Protocol:
1. Maintain progress.md, plan.md, and BRIEFING.md in your working directory.
2. Decompose into milestones, spawn specialized subagents with dedicated workspaces under .agents/teamwork/.
3. Verify all Acceptance Criteria AC1 - AC6.
4. Report back when all work is completed and verified.
