# Progress Log — orchestrator_12

## Current Status
Last visited: 2026-10-01T22:46:15Z
- [x] Phase 0: Survey & Inspection (3 Explorers in parallel)
  - [x] explorer_survey_pipeline: completed (analysis & handoff delivered)
  - [x] explorer_survey_drq: completed (analysis & handoff delivered)
  - [x] explorer_survey_assets: completed (analysis & handoff delivered)
- [x] Phase 1: DRQ Ingestion & Processing (R1)
  - [x] worker_m1_drq: completed (all 21 DRQs generated into docs/design_requests/inbox/, 100% verified)
- [x] Phase 2: Graphics Cost-Reduction Pipeline R&D & Implementation (R2)
  - [x] worker_m2_rnd: completed (lod_generator, texture_compressor, viewport_culling_utils, mipmap_utils, Metal shader guidance, 326-line RENDERING_OPTIMIZATION_TECH_REPORT.md, all tests passed)
- [x] Dual Track: E2E Test Suite Creation
  - [x] test_writer_e2e: completed (TEST_INFRA.md, 28 E2E tests in test_asset_campaign_and_pipeline_e2e.py, TEST_READY.md published)
- [x] Phase 3: Asset Production Execution (R3: Critical, High, Medium, Low)
  - [x] worker_m3_critical_assets: completed (14 mob/boss atlases, 15 skill atlases, combat VFX)
  - [x] worker_m4_high_assets: completed (passive tree nodes, dungeon & arena tiles, 5 NPCs)
  - [x] worker_m5_med_low_assets: completed (12 currencies, trade UI, 6 status effects, screens, agent orb VFX)
- [x] Phase 4: Automated QA Technical Gate & Benchmarks (R4, AC1-AC6)
  - [x] reviewer_pipeline: completed (verdict: APPROVE)
  - [x] reviewer_assets: completed (verdict: APPROVE)
  - [x] challenger_stress: completed (verdict: APPROVE)
  - [x] challenger_assets: completed (verdict: APPROVE)
  - [x] auditor_integrity: completed (verdict: CLEAN)
  - [x] Gate Result: **PASS**

## Iteration Status
Current iteration: 6 / 32 (Complete)
