# Orchestrator Soft Handoff — orchestrator_14 to Successor (orchestrator_14_gen2)

## Milestone State
- **Phase 0 (Survey)**: DONE
  - 3 Explorers (`explorer_survey_1`, `explorer_survey_2`, `spec_miner_survey_3`) thoroughly surveyed client renderer, server biome pipeline, and 30 map style specifications.
- **Milestone 1 (R&D & Specification: Database & Catalogs)**: DONE (PASS)
  - `data/map_styles.db` created and seeded with 30 styles, 600 tiles, 90 props, WAL mode, foreign keys enforced.
  - `server/world/map_style_types.py` (immutable dataclasses).
  - `server/world/map_style_schema.py` (SQLite DDL).
  - `server/world/map_style_service.py` (query service & seeder).
  - `server/world/map_style_catalog.py` (30 styles, legacy aliases 1-5).
  - `client/webapp/js/data/map_style_catalog.js` (ES Module catalog).
  - Gated and verified by 2 Reviewers, 2 Challengers (94 adversarial tests pass), and Forensic Auditor (CLEAN).
- **Milestone 2 (Design & Asset Pipeline: 30 Styles Assets)**: DONE (PASS)
  - 30 style folders created under `client/webapp/assets/map/styles/<style_id>/`.
  - 360 valid PNG assets generated (floor, wall, path, liquid, props, and normal maps).
  - All normal maps have Blue channel mean > 128 (tangent-space lighting compliant).
  - Total directory size: 1.57 MB (< 6.0 MB ceiling), max tile size: 12.17 KB (< 50 KB ceiling).
  - Gated and verified by 2 Reviewers, 1 Challenger (adversarial stress), and Forensic Auditor (CLEAN).
  - 249 unit tests in `tests/unit/test_map_style_assets_integrity.py` passing 100%.
- **Milestone 3 (Engine & Client Pipeline)**: IN_PROGRESS (Ready for execution)
- **E2E Testing Track**: IN_PROGRESS
- **Milestone 4 (Final QA Gate & Browser Visual Audit)**: PLANNED

## Active Subagents
- None (All 16 subagents spawned by orchestrator_14 have completed and retired).

## Pending Decisions & Technical Context for Successor
1. **Milestone 3 Execution Plan**:
   - Client Side:
     * Implement `client/webapp/js/engine/biome_texture_manager.js` (keeps RAM < 500 KB active biome, creates `CanvasPattern`, lazy loading, graceful procedural fallback to `getTilePalette()`).
     * Upgrade `client/webapp/js/engine/tile_map_renderer.js`: in `_bakeChunk()`, use `BiomeTextureManager.getTilePattern(ctx, this.biomeCode, code)` with `ctx.fillStyle = pattern; ctx.fill()`, maintain 2.5D extrusion for walls, and deterministic hash placement for decorative decal props. Keep file length <= 350 lines (soft cap).
     * Fix biome switching gap: in `client/webapp/js/engine/tile_grid_loader.js`, call `TileMapRenderer.init(mapGrid, width, height, biomeCode)` when binary map is received.
     * Add biome selector dropdown in `#simulator-bar` and support `?biome=` query param.
   - Server Side:
     * Update `server/world/map_biome_catalog.py`: register all 30 biomes with `biome_code` (1-30).
     * Update `server/world/map_binary_serializer.py`: expand `BIOME_TO_CODE` and `CODE_TO_BIOME` to codes 1-30.
     * Update `server/world/wilderness_map_generator.py`: map canonical zones to rich biomes.
     * Update `tools/serve_webapp.py`: accept `?biome=` in `/api/map` endpoint.
   - Critical Regression Trap:
     * In `tests/unit/test_war_fog_and_procedural_map.py` line 50, update `assert len(biomes) == 5` to `assert len(biomes) >= 5` or `assert len(biomes) == 30`.
2. **Milestone 4 Execution Plan**:
   - Run complete test suite (1240+ unit tests pass 100%).
   - Start WebApp server (`python tools/serve_webapp.py --port 8080`) and execute real browser visual audit using Chrome DevTools MCP (`navigate_page`, `take_screenshot`, `evaluate_script` to check 60-120 FPS, RAM <= 16.5 MB, and visual rendering of textures across biomes).
   - Run `python tools/lint/check_code_and_doc_hygiene.py --strict` (0 Hard Cap violations).

## Remaining Work for Successor
1. Spawn `worker_m3` and `test_writer_m3` to implement and test Milestone 3.
2. Gate Milestone 3: Reviewers, Challengers, and Forensic Auditor.
3. Advance to Milestone 4: Full test suite verification, Chrome DevTools browser visual audit with screenshots, and hygiene audit.
4. Report final victory to Sentinel (`ec11afc9-13a9-4966-aec9-89c18e298f65`).

## Key Artifacts
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\PROJECT.md`
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\GATE_STATUS.md`
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\progress.md`
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\BRIEFING.md`
- `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (section `## 2026-10-02T02:00:04Z`)
