# DISPATCH LOG

## 2026-10-02T04:05:40Z
**From**: Sentinel (`ec11afc9-13a9-4966-aec9-89c18e298f65`)
**Priority**: MESSAGE_PRIORITY_HIGH
**Content**:
You are orchestrator_15, the Project Orchestrator for FreeExile.

Working Directory: `c:\Projects\FreeExile\.agents\teamwork\orchestrator_15\`
Original Request File: `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-02T02:00:04Z`)

Context & Inherited Progress:
Your predecessor `orchestrator_14` successfully completed Milestones 1, 2, and 3:
- Milestone 1 (Complete): `data/map_styles.db` (30 styles, 600 tile mappings, 90 props), `server/world/map_style_catalog.py`, `client/webapp/js/data/map_style_catalog.js`.
- Milestone 2 (Complete): 360 PNG assets (textures & normal maps) generated in `client/webapp/assets/map/styles/` for all 30 biomes.
- Milestone 3 (Complete): `client/webapp/js/engine/biome_texture_manager.js` and `client/webapp/js/engine/tile_map_renderer.js` upgraded with 16x16 chunk OffscreenCanvas baking, procedural fallback, prop decal placement, RAM <= 16.5 MB, and server binary serializer supporting biomes 1-30.
- Existing Tests: 334 pytest tests passing, 8 Node.js sections in `test_biome_texture_manager.js` passing, 16/16 E2E tests in `test_30_biomes_generation_e2e.py` passing, hygiene clean.

Your Mission:
1. Initialize your workspace (`DISPATCH.md`, `BRIEFING.md`, `progress.md`).
2. Run test suites to verify system baseline.
3. Complete Milestone 4: QA testing and visual verification on real browser (using Chrome DevTools MCP or visual test harness) verifying authentic tile texture rendering across map styles.
4. Run independent forensic audit.
5. Report completion to Sentinel when all Acceptance Criteria are met.
