# BRIEFING — 2026-10-01T01:05:00Z

## Mission
Nghiên cứu UX/UI, nâng cấp toàn diện giao diện, hoạt ảnh nhân vật, hệ thống hiệu ứng chiêu thức (VFX/Skill Effects) chuẩn PoE2, toàn bộ catalog asset kỹ năng, và tối ưu hóa 120 FPS cho FreeExile.

## 🔒 My Identity
- Archetype: orchestrator
- Roles: orchestrator, user_liaison, human_reporter, successor
- Working directory: c:\Projects\FreeExile\.agents\teamwork\orchestrator_2
- Original parent: parent (ad864656-72f0-4aa4-af0b-be1ac1a690b1)
- Original parent conversation ID: ad864656-72f0-4aa4-af0b-be1ac1a690b1

## 🔒 My Workflow
- **Pattern**: Project Pattern (Dual Track: Implementation Track + E2E Testing Track)
- **Scope document**: c:\Projects\FreeExile\PROJECT.md
1. **Decompose**: Survey authoritative sources via 3 parallel explorers/spec miners -> build Feature Inventory -> partition into 3-7 milestones based on module boundaries and interface contracts.
2. **Dispatch & Execute**:
   - **Delegate (sub-orchestrator)**: Each milestone delegated to a sub-orchestrator running the Explorer (3) -> Worker (1) -> Reviewer (2) -> Challenger (2) -> Auditor (1) loop.
   - **Dual Track**: Project Orchestrator spawns E2E Testing Orchestrator concurrently with Implementation Track.
3. **On failure** (in this order):
   - Retry: nudge stuck agent or re-send task
   - Replace: spawn fresh agent with partial progress
   - Skip: proceed without (only if non-critical)
   - Redistribute: split stuck agent's remaining work
   - Redesign: re-partition decomposition
   - Escalate: report to parent (sub-orchestrators only, last resort)
4. **Succession**: Threshold 16 spawns reached AND all subagents completed -> write soft handoff.md, cancel crons, report to parent for successor dispatch.
- **Work items**:
  0. Survey full scope via 3 parallel explorers/spec miners [done]
  1. E2E Testing Track (Requirement-driven test suite Tiers 1-4) [done - TEST_READY.md published]
  2. M1: Modern ARPG UX/UI & Controls Rework [Iteration 1 Implemented & Audited CLEAN; Iteration 2 Exploration & Patches Completed]
  3. M2: Character Animation & Visceral Combat Feel Engine [pending]
  4. M3: PoE2 Hybrid Skill VFX Engine & Visual Telegraphs [pending]
  5. M4: Comprehensive Skill Asset Catalog & Object Pooling [pending]
  6. M5: Final E2E 100% Pass, Adversarial Hardening & 120 FPS Optimization [pending]
- **Current phase**: Succession to Generation 3
- **Current focus**: Handoff compiled for Generation 3 to execute Milestone 1 Worker Remediation and proceed with downstream milestones.

## 🔒 Key Constraints
- Authoritative user request: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (§ 2026-10-01T00:31:10Z)
- Strict compliance with GEMINI.md, AGENTS.md, and ENGINEERING_STANDARDS_2026.md
- DISPATCH-ONLY: NEVER write, modify, or create source code directly. Require workers to do so.
- NEVER run build/test commands directly.
- Binary veto on Forensic Auditor INTEGRITY VIOLATION.
- Never reuse a subagent after it has delivered its handoff — always spawn fresh.
- Quantitative length limits: code <= 500 lines, catalogs <= 1000 lines, HTML <= 400 lines, CSS <= 500 lines, docs <= 600 lines.
- Zero memory allocation in hot paths / 120 FPS ProMotion (8.33ms budget).

## Current Parent
- Conversation ID: ad864656-72f0-4aa4-af0b-be1ac1a690b1
- Updated: 2026-10-01T00:32:07Z

## Key Decisions Made
- Survey Phase 0 completed and synthesized into master `PROJECT.md` at root.
- E2E Testing Track completed with `TEST_INFRA.md`, `TEST_READY.md`, and 42 tests in `test_poe2_ui_animation_vfx_e2e.py`.
- Milestone 1 Iteration 1 implemented by `worker_m1_1_gen2` and audited CLEAN by Forensic Auditor.
- Milestone 1 Iteration 1 Gate requested changes on event wiring and contract details.
- Milestone 1 Iteration 2 Exploration completed with exact patches authored by 3 fix explorers.
- Spawn threshold reached (16 / 16) with all subagents completed. Soft `handoff.md` authored for Generation 3.

## Team Roster
| Agent | Type | Work Item | Status | Conv ID |
|-------|------|-----------|--------|---------|
| spec_miner_survey_ui_1 | teamwork_preview_spec_miner | Survey UI/VFX specs | completed | ba7b0bc2-9460-49cf-b56a-3b9656fc5a3e |
| explorer_survey_anim_1 | teamwork_preview_explorer | Survey Animation & Combat Feel | completed | 7ddeabec-094b-4ad9-ba26-41f8a9d0834f |
| explorer_survey_vfx_1 | teamwork_preview_explorer | Survey VFX & 120 FPS | completed | 2036c95f-eddb-495e-9ae6-e29c520a79d1 |
| test_writer_e2e_ui_vfx_1 | teamwork_preview_test_writer | E2E Testing Track | completed | ab65b0b3-ec24-426b-9e49-b91c9fab2428 |
| explorer_m1_1_gen2 | teamwork_preview_explorer | M1 Dual Orbs Design | completed | a162b5ff-e9b2-4fee-9d73-d0940bfbe4cf |
| explorer_m1_2_gen2 | teamwork_preview_explorer | M1 Skill Bar Design | completed | a46c15e2-d962-490e-874d-b6123da6d826 |
| explorer_m1_3_gen2 | teamwork_preview_explorer | M1 Controls Design | completed | a690b3f1-4d07-4711-bbe1-c93ce3056650 |
| worker_m1_1_gen2 | teamwork_preview_worker | M1 Implementation & Verification | completed | bdd7fd5f-9e17-46fa-bf76-8f538842ee21 |
| reviewer_m1_1_gen2 | teamwork_preview_reviewer | M1 Correctness & UX Review | completed (REQUEST_CHANGES) | e6a58da7-0b5d-4604-8f23-d7cc19f717dd |
| reviewer_m1_2_gen2 | teamwork_preview_reviewer | M1 Hygiene & Contracts Review | completed (REQUEST_CHANGES) | d8100d01-b7a0-4e79-8aee-ae20fc684a01 |
| challenger_m1_1_gen2 | teamwork_preview_challenger | M1 Stress & Edge Case Challenge | completed (REQUEST_CHANGES) | d2dd749a-0fcd-44c6-825d-e51f0ec49eee |
| challenger_m1_2_gen2 | teamwork_preview_challenger | M1 Pointer & Ergonomics Challenge | completed (APPROVE) | c07ca09f-db2e-4858-b165-195cacacd430 |
| auditor_m1_1_gen2 | teamwork_preview_auditor | M1 Forensic Integrity Audit | completed (CLEAN) | 8602fcec-6d3e-480b-9faf-765c4617bb74 |
| explorer_m1_fix_1 | teamwork_preview_explorer | M1 Fix: Event Deduplication & W Key | completed | da75c383-0778-4ad0-94c1-95d0fae6ed08 |
| explorer_m1_fix_2 | teamwork_preview_explorer | M1 Fix: Contracts & E2E Parity | completed | eeb38885-af74-425a-9b08-49c28d71d8dd |
| explorer_m1_fix_3 | teamwork_preview_explorer | M1 Fix: Math, NaN & Hot-Path GC | completed | 7c41bf46-0d33-4c49-9e66-ca63eb5a34ff |

## Succession Status
- Succession required: yes (16/16 spawns reached, all subagents completed)
- Spawn count: 16 / 16
- Pending subagents: none
- Predecessor: orchestrator_1
- Soft Handoff written: c:\Projects\FreeExile\.agents\teamwork\orchestrator_2\handoff.md

## Artifact Index
- `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` — Authoritative User Request
- `c:\Projects\FreeExile\PROJECT.md` — Global Architecture, Feature Inventory, Milestones, Interface Contracts
- `c:\Projects\FreeExile\TEST_INFRA.md` — E2E Test Infrastructure
- `c:\Projects\FreeExile\TEST_READY.md` — E2E Test Suite Readiness Report (42 tests)
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_2\handoff.md` — Soft Handoff for Gen 3
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_2\GATE_STATUS.md` — Gate Record
- `c:\Projects\FreeExile\.agents\teamwork\orchestrator_2\progress.md` — Progress Heartbeat Checklist
