# Progress — orchestrator_20

## Current Status
Last visited: 2026-10-03T09:00:15Z
- [x] Phase 0: Survey & Codebase Architecture Investigation (Completed by 3 Explorers)
- [x] Phase 1: Synthesize Survey into PROJECT.md & Decompose Milestones (Completed)
- [x] Phase 2: Milestone Execution & Verification (Dual Track: Implementation + E2E Testing)
  - [x] E2E Testing Track: Opaque-box requirement-driven test suite & TEST_READY.md (Completed, 178 tests)
  - [x] M1: Cocos Project Setup & Asset Pipelines (Completed)
  - [x] M2: Kinematics, Camera & Animation FSM (Completed)
  - [x] M3: Protobuf & Server Integration (Completed)
  - [x] M4: Combat, Scenes & Boss Encounter (Completed)
  - [x] M5: UI HUD, 40-Slot Bag & Reactive i18n (Completed)
- [x] Phase 3: Real-Browser Human-Centric Player Journey Testing & Verification (M6) (Completed, 8/8 steps, 8 screenshots)
- [x] Phase 4: Final Synthesis, UX Report & Handoff Delivery (Completed)

## Iteration Status
Current iteration: 2 / 32 (Gate PASS achieved on Iteration 2)

## Active Subagents
None (All 14 subagents completed successfully).

## Retrospective Notes
- Iteration 1 adversarial review effectively surfaced subtle logic flaws in coordinate boundaries, velocity assignment order, and opcode table differences.
- Iteration 2 remediation fixed 100% of issues with zero regressions, verified by 27 kinematics stress checks, 178 E2E tests, clean typecheck, and real-browser Playwright execution.
- Forensic Auditor independently verified 0 cheating, 0 facades, and authentic implementations throughout.
