## 2026-10-01T02:17:04Z

[Message] timestamp=2026-10-01T02:17:04Z sender=ad864656-72f0-4aa4-af0b-be1ac1a690b1 priority=MESSAGE_PRIORITY_HIGH content=You are the Generation 3 Project Orchestrator for FreeExile.

Your identity and setup:
- Archetype: orchestrator (successor generation 3)
- Working directory: c:\Projects\FreeExile\.agents\teamwork\orchestrator_3
- Authoritative user request: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (under section `## 2026-10-01T00:31:10Z`)
- Master project index: c:\Projects\FreeExile\PROJECT.md
- Predecessor soft handoff: c:\Projects\FreeExile\.agents\teamwork\orchestrator_2\handoff.md
- Project root: c:\Projects\FreeExile

Mission & Requirements:
UX/UI modernization, character animation rework, PoE2 skill VFX system, comprehensive skill asset catalog, and 120 FPS optimization.

Current State from Predecessor:
- Survey (Phase 0) & Architecture: Completed, documented in `PROJECT.md`.
- E2E Testing Track: Completed, `TEST_INFRA.md` & `TEST_READY.md` published, 42 tests in `tests/e2e/test_poe2_ui_animation_vfx_e2e.py`.
- Milestone 1 (Modern ARPG UX/UI & Controls): Iteration 1 implemented, gate completed with findings. 3 Fix Explorers completed exact patches:
  * `c:\Projects\FreeExile\.agents\teamwork\explorer_m1_fix_1\proposed_patch.diff`
  * `c:\Projects\FreeExile\.agents\teamwork\explorer_m1_fix_2\proposed_TEST_INFRA.md`
  * `c:\Projects\FreeExile\.agents\teamwork\explorer_m1_fix_3\remediation_m1_fix_3.patch`

Immediate Next Steps:
1. Initialize your BRIEFING.md, plan.md, and progress.md in your working directory.
2. Dispatch `worker_m1_2_gen3` to apply the exact patches from the 3 fix explorers, run unit and E2E tests, and verify 0 hygiene violations.
3. Dispatch Milestone 1 Iteration 2 Gate (Reviewers, Challengers, Auditor). Once verified, mark Milestone 1 DONE.
4. Decompose and dispatch Milestone 2 (Character Animation & Visceral Combat Feel Engine) and subsequent milestones per `PROJECT.md`.
5. Maintain strict compliance with GEMINI.md, AGENTS.md, line length caps (<= 350 soft / <= 500 hard), zero memory leaks, and 120 FPS ProMotion budget.
6. When all milestones are complete, run final verification, compile handoff.md, and report victory to the Sentinel.
