# Gate Status — Generation 3 Project Orchestrator

## Milestone 1 — Iteration 2 Gate
| Agent | Role | Status | Verdict | Source |
|---|---|---|---|---|
| worker_m1_2_gen3 | Milestone 1 Remediation Worker | COMPLETED | DONE (25/25 unit pass, 33 pass 9 xpass E2E, 0 hygiene violations) | worker_m1_2_gen3/handoff.md |
| reviewer_m1_1_gen3 | Gate Reviewer 1 | COMPLETED | APPROVE (All defects verified fixed, line caps strictly compliant) | reviewer_m1_1_gen3/handoff.md |
| reviewer_m1_2_gen3 | Gate Reviewer 2 | COMPLETED | APPROVE (Interface conformance, deduplication, WASD guard verified) | reviewer_m1_2_gen3/handoff.md |
| challenger_m1_1_gen3 | Gate Challenger 1 | COMPLETED | APPROVE (30/30 unit & empirical pass, 5 defects verified fixed) | challenger_m1_1_gen3/handoff.md |
| challenger_m1_2_gen3 | Gate Challenger 2 | COMPLETED | APPROVE (Dual platform controls, pointer events, deduplication verified) | challenger_m1_2_gen3/handoff.md |
| auditor_m1_1_gen3 | Forensic Auditor | COMPLETED | CLEAN (10/10 checks PASS, zero cheat, zero fake, security pass) | auditor_m1_1_gen3/handoff.md |

Gate Result: **PASS** (Milestone 1 completed)

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## Milestone 2 — Iteration 1 Gate
| Agent | Role | Status | Verdict | Source |
|---|---|---|---|---|
| worker_m2_1_gen3 | Milestone 2 Implementation Worker | COMPLETED | DONE (30/30 unit pass, 42/42 E2E pass, 0 hygiene violations) | worker_m2_1_gen3/handoff.md |
| reviewer_m2_1_gen3 | Gate Reviewer 1 | COMPLETED | APPROVE (Kinetic machine, atlas aliasing, cancelAction verified) | reviewer_m2_1_gen3/handoff.md |
| reviewer_m2_2_gen3 | Gate Reviewer 2 | COMPLETED | REQUEST_CHANGES (Missing getShakeOffset, cancelWindup, hitStopTimer decrement) | reviewer_m2_2_gen3/handoff.md |
| challenger_m2_1_gen3 | Gate Challenger 1 | COMPLETED | REQUEST_CHANGES (Missing getShakeOffset, phase lag, cancelAction clip reset, hitStopTimer) | challenger_m2_1_gen3/handoff.md |
| challenger_m2_2_gen3 | Gate Challenger 2 | COMPLETED | APPROVE (Animation cancelling, i-frame boundaries, archetypes verified) | challenger_m2_2_gen3/handoff.md |
| auditor_m2_1_gen3 | Forensic Auditor | COMPLETED | CLEAN (Zero cheat, zero facade, genuine kinetic math, 0 hard cap violations) | auditor_m2_1_gen3/handoff.md |

Gate Result: **FAIL** (Reviewer 2 & Challenger 1 REQUEST_CHANGES)
- Remediation target: M2 Iteration 2
- Identified issues:
  1. Implement `CombatFeelEngine.prototype.getShakeOffset()` returning `{ x: this.shakeOffsetX || 0, y: this.shakeOffsetY || 0 }`.
  2. Implement `WeaponSwingRenderer.prototype.cancelWindup()` clearing pending/active swings.
  3. In `CombatFeelEngine.prototype.update(dt)`: decrement `this.hitStopTimer = Math.max(0, this.hitStopTimer - dt)`.
  4. In `AnimationEngine`:
     - Update phase calculation to resolve post-frame advancement (prevent skipping recovery).
     - In `cancelAction(animState)`: reset `animState.currentClip = 'idle'` along with `isActionLocked = false` so subsequent ticks don't re-trigger wind-up.
  5. In `tests/unit/test_m2_animation_and_combat_feel.py`: update `test_camera_shake_uses_combat_feel_offset` to execute `engine.getShakeOffset()`.
  6. Verify all 9 failing tests in `tests/unit/test_challenger_m2_adversarial.py` pass.
