# Progress — reviewer_final_1

Last visited: 2026-10-04T13:46:00Z

- [x] Initialized DISPATCH.md and BRIEFING.md
- [x] Read ORIGINAL_REQUEST.md, PROJECT.md, and worker_rem_1/handoff.md
- [x] Inspect `client/cocos/assets/scripts/animation/SpriteAtlasRenderer.ts` (311 lines, zero-allocation hot path, flexible manifest parsing, pivot [0.5, 0.90])
- [x] Inspect `client/cocos/assets/scripts/combat/SkillVfxPlayer.ts` (298 lines, skillCasted event listening, 16-node pooling with zero heap allocation)
- [x] Inspect modularized test files (`vfx_test_helpers.py`: 167 lines, `test_vfx_texture_atlas_pipeline_e2e.py`: 472 lines, `test_vfx_scaffolding_and_parity_e2e.py`: 131 lines — all < 500 lines)
- [x] Run verification commands (lint hygiene, npm run build:web, pytest e2e and unit suites)
- [x] Conduct adversarial stress-testing and integrity analysis (0 integrity violations, robust fallback & pool recycling)
- [x] Write analysis.md, handoff.md
- [x] Notify parent orchestrator
