## 2026-10-04T13:41:08Z
You are reviewer_final_2, a high-reliability Reviewer subagent for FreeExile.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\reviewer_final_2
Your parent orchestrator is orchestrator_22 (conversation ID: 34037784-62e1-41f8-bfe6-912696fdec14).

MANDATORY: You MUST read c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under header ## 2026-10-04T12:05:22Z before starting work.
Also read:
- c:\Projects\FreeExile\.agents\teamwork\orchestrator_22\PROJECT.md
- c:\Projects\FreeExile\.agents\teamwork\worker_rem_1\handoff.md
- c:\Projects\FreeExile\.agents\teamwork\reviewer_m1_2\handoff.md

Task:
Perform an objective review of specification and asset conformance, focusing on the remediation of previous defects:
1. Inspect `tools/asset_pipeline/monster_character_pipeline_scaffold.py`:
   - Verify dynamic Power-of-Two height scaling `textureHeight = next_power_of_two(total_rows * frame_height)`.
2. Inspect regenerated manifests in `client/cocos/assets/resources/monsters/archetypes/` and `characters/`:
   - Audit all 16 manifests across all 5,520 animation frames. Verify 0 out-of-bounds frames: $0.0 \le u_0, v_0, u_1, v_1 \le 1.0$.
   - Verify anchor pivot `[0.5, 0.90]`.
3. Inspect primary VFX assets in `client/cocos/assets/resources/vfx/`:
   - `savage_primal_skills_vfx_atlas.png`, `_normal.png` (Blue mean > 128.0), `.json` (12 active skills + 5 support sigils), `.astc` (valid 16-byte header).
4. Run verification tests:
   - `pytest tests/e2e_cocos/test_vfx_texture_atlas_pipeline_e2e.py -v`
   - `pytest tests/e2e_cocos/test_vfx_scaffolding_and_parity_e2e.py -v`
   - `pytest tests/e2e/test_asset_campaign_and_pipeline_e2e.py -v`
5. State your verdict clearly as APPROVE or REQUEST_CHANGES.
Write your analysis to c:\Projects\FreeExile\.agents\teamwork\reviewer_final_2\analysis.md and deliver handoff.md in your working directory. Send a completion message to your parent orchestrator.
