# Progress - reviewer_final_2

Last visited: 2026-10-04T13:46:15Z

- [x] Initialized DISPATCH.md and BRIEFING.md
- [x] Read mandatory documents (ORIGINAL_REQUEST.md, PROJECT.md, worker_rem_1/handoff.md, reviewer_m1_2/handoff.md)
- [x] Inspect tools/asset_pipeline/monster_character_pipeline_scaffold.py:
  - Dynamic Power-of-Two height scaling `textureHeight = next_power_of_two(total_rows * frame_height)` verified.
  - Normalization by dynamic texture width and height verified.
  - File length: 255 lines (< 350 soft cap, < 500 hard cap).
- [x] Inspect regenerated manifests in client/cocos/assets/resources/monsters/archetypes/ and characters/:
  - All 16 manifests audited (10 monster archetypes + 6 exile classes).
  - All 4,848 unique frames audited: 0 out-of-bounds frames (all $0.0 \le u_0, v_0, u_1, v_1 \le 1.0$).
  - Max monster UV: $U = 0.4688, V = 0.9375$.
  - Max character UV: $U = 0.6250, V = 0.9375$.
  - All default and per-frame pivots strictly conform to bottom-center anchor `[0.5, 0.90]`.
- [x] Inspect primary VFX assets in client/cocos/assets/resources/vfx/:
  - `savage_primal_skills_vfx_atlas.png`: 2048x2048 RGBA PoT, 103,532 opaque pixels, alpha dilation padding intact.
  - `savage_primal_skills_vfx_atlas_normal.png`: 2048x2048 RGBA PoT, Sobel normal map with Blue channel mean $254.69 > 128.0$.
  - `savage_primal_skills_vfx_atlas.json`: 46 clip mappings, all 12 active skills + 5 support sigils + evasion present, defaultPivot `[0.5, 0.90]`.
  - `savage_primal_skills_vfx_atlas.astc`: 4,194,320 bytes, valid 16-byte header with magic `0x13aba15c`, footprint 4x4x1, dimension 2048x2048x1.
- [x] Run verification tests:
  - `pytest tests/e2e_cocos/test_vfx_texture_atlas_pipeline_e2e.py -v`: 19/19 PASSED.
  - `pytest tests/e2e_cocos/test_vfx_scaffolding_and_parity_e2e.py -v`: 9/9 PASSED.
  - `pytest tests/e2e/test_asset_campaign_and_pipeline_e2e.py -v`: 28/28 PASSED.
  - `pytest tests/unit/test_asset_pipeline_tools.py -v`: 9/9 PASSED.
  - `python tools/lint/check_code_and_doc_hygiene.py --strict`: Exit code 0, 0 hard cap violations.
  - `cd client/cocos && npm run build:web`: Exit code 0, 0 TypeScript compile errors.
- [x] Adversarial stress-testing & integrity check:
  - No dummy or facade implementations; no hardcoded test cheats.
  - Zero-allocation hot path update loop verified in `SpriteAtlasRenderer.ts` and `SkillVfxPlayer.ts`.
- [ ] Prepare analysis.md and handoff.md
- [ ] Send message to parent orchestrator
