# Progress — reviewer_m2_1

**Last visited**: 2026-10-02T02:36:20Z
**Current status**: Verifying and stress-testing Milestone 2 assets and generator script

## Completed
- [x] Initialized DISPATCH.md, BRIEFING.md, and progress.md
- [x] Examined `tools/asset_pipeline/generate_30_map_styles_assets.py` (308 lines <= 350 lines, all functions <= 50 lines, authentic noise & Voronoi algorithms)
- [x] Ran `pytest tests/unit/test_map_style_assets_integrity.py -v` (249 passed in 1.18s)
- [x] Ran full related test suite: `test_map_styles_db.py`, `test_map_styles_catalog_sync.py`, `test_map_styles_adversarial.py`, `test_wilderness_map_generator.py` (112 passed)
- [x] Ran code hygiene check: `python tools/lint/check_code_and_doc_hygiene.py --strict` (0 Hard Cap violations)
- [x] Checked all 30 styles in `client/webapp/assets/map/styles/`:
  - 30 style directories
  - 9 root PNG files per directory (floor, floor_normal, wall, wall_normal, path, path_normal, liquid, liquid_normal, props)
  - 3 prop sprites in props/ subfolder per directory
  - Total 360 valid PNG files
  - Max single tile file size: 12.17 KB (< 60 KB budget)
  - Total directory size: 1.57 MB (< 10 MB budget)
  - Tangent-space normal maps: 120 normal map files, all opaque pixels have B >= 127, mean > 246 (guaranteed outward normal)
  - SHA-256 hash uniqueness check: 100% unique across all 30 styles (no duplicate copy-pasting)
  - Checked SQLite DB paths: 100% of asset_dir and prop sprite_path exist on disk
  - Verified color palette fidelity: Euclidean distance between generated tile and target palette hex is tightly controlled
- [ ] Adversarial testing: verifying generator in temp directory (task-53)
- [ ] Formulating final review and handoff report

## Next Steps
- Review task-53 completion
- Update BRIEFING.md
- Write handoff.md with APPROVE verdict
- Notify orchestrator_14
