# Progress - reviewer_m2_1_gen4

Last visited: 2026-10-01T03:18:00Z

- [x] Initialized DISPATCH.md and BRIEFING.md
- [ ] Read ORIGINAL_REQUEST.md (§ 2026-10-01T00:31:10Z) and worker_m2_2_gen3/handoff.md
- [ ] Inspect source code implementations:
  - `combat_feel_engine.js` (getShakeOffset, update/hitStopTimer, etc.)
  - `canvas_renderer.js` (getShakeOffset call at line ~276)
  - `weapon_swing_renderer.js` (cancelWindup, activeSwings handling)
  - `animation_engine.js` (cancelAction, updateAnimation kineticPhase)
  - `combat_skills.js`
- [ ] Verify line length counts (<= 350 soft cap / <= 500 hard cap)
- [ ] Adversarial examination:
  - Check for integrity violations (hardcoded test values, facades, shortcuts, self-certifying work)
  - Edge cases, race conditions, NaN handling, negative dt/timer handling, boundary conditions
- [ ] Run test suites:
  - `pytest tests/unit/test_m2_animation_and_combat_feel.py -v`
  - `pytest tests/unit/test_challenger_m2_adversarial.py -v`
  - `pytest tests/e2e/test_poe2_ui_animation_vfx_e2e.py -v`
- [ ] Compile handoff.md with explicit verdict
- [ ] Send completion message to parent
