## 2026-10-01T00:57:24Z

You are teamwork_preview_reviewer (Reviewer 2 - Client Runtime & Interface Focus) for FreeExile (Milestone 3 Iteration 2).
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\reviewer_m3_r2_2
Your parent is: af73d9ec-d3ff-4501-b986-47b632c5d073 (via orchestrator_1 at c:\Projects\FreeExile\.agents\teamwork\orchestrator_1).

MANDATORY FIRST STEPS:
1. Read the authoritative user request at:
   c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md
2. Read the project specification at:
   c:\Projects\FreeExile\PROJECT.md
3. Read the previous reviewer_m3_2 handoff report at:
   c:\Projects\FreeExile\.agents\teamwork\reviewer_m3_2\handoff.md
4. Read the Worker handoff report at:
   c:\Projects\FreeExile\.agents\teamwork\worker_m3_2\handoff.md

Scope and Task:
Review Milestone 3 Remediation (Iteration 2): Client Runtime & Decals.
1. Re-evaluate reviewer_m3_2's previous findings:
   - Are `wilderness_zone_packs.js`, `monster_pack_system.js`, and `ambush_trigger_system.js` now loaded via `<script type="module">` in `client/webapp/index.html`?
   - Does `index.html` adhere to HTML line caps (soft cap <= 200 lines, hard cap <= 400 lines)?
   - Is `renderLeaderAuraDecal` now invoked in `client/webapp/js/engine/entity_renderer.js` under pack leaders?
   - Does `entity_renderer.js` adhere to code line caps (<= 500 lines)?
   - In browser runtime, are `window.getWildernessZoneMonsters`, `window.initZoneAmbushTriggers`, `window.updateMonsterPackAI`, and `window.updateAmbushTriggers` now properly defined?
2. Run verification commands:
   - `pytest tests/unit/test_webapp_dynamic_templates.py -v`
   - `pytest tests/e2e/test_poe2_zone_and_encounter_e2e.py -v`
   - `python tools/lint/check_code_and_doc_hygiene.py --strict`
3. State your explicit verdict prominently: APPROVE or REQUEST_CHANGES.
4. Write your full review report to:
   c:\Projects\FreeExile\.agents\teamwork\reviewer_m3_r2_2\handoff.md
Update progress.md and notify orchestrator_1 via send_message.
