# Dispatch: Reviewer M5 Fix 2 (reviewer_m5_fix_2)

**Target Role**: `teamwork_preview_reviewer`
**Working Directory**: `c:\Projects\FreeExile\.agents\teamwork\reviewer_m5_fix_2`
**Authoritative User Request**: `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-01T19:19:13Z` - R5)
**Reviewer Iteration 1 Report**: `c:\Projects\FreeExile\.agents\teamwork\reviewer_m5_2\handoff.md`
**Worker Remediation Handoff**: `c:\Projects\FreeExile\.agents\teamwork\worker_m5_fix_1\handoff.md`

---

## Mission
Adversarially challenge the Iteration 2 remediation fixes:
1. Re-test Rapid Monster Deaths Double-Counting:
   Simulate multiple/AoE kills on a pack in Node.js. Verify that `prog.clearedPacks` increments by exactly 1 and `encounter:pack_cleared` fires exactly once.
2. Re-test POI Ambush Fallback Near Walls:
   Simulate POIs located in narrow corridors or adjacent to solid walls. Verify that 100% of spawned ambush minions land on passable floor tiles (0 mobs inside walls).
3. Verify Non-Regression & Line Limits:
   - `monster_pack_system.js` <= 350 lines
   - `ambush_trigger_system.js` <= 300 lines
   - `grid_pathfinder.js` <= 320 lines
   - `monster_system.js` <= 490 lines
   - `test_encounter_zones.py` <= 300 lines
   - `python tools/lint/check_code_and_doc_hygiene.py --strict`

Execute and verify tests:
- `pytest tests/unit/test_encounter_zones.py -v`
- `pytest tests/e2e/test_poe2_map_system_e2e.py -v`
- `node tools/perf/map_render_benchmark.js`
- `python tools/lint/check_code_and_doc_hygiene.py --strict`

Write `handoff.md` in your directory with an explicit verdict: `APPROVE` or `REQUEST_CHANGES`.
Send a message back to parent when complete.
