# Progress — spec_miner_survey_3

Last visited: 2026-10-02T02:06:30Z
Status: In Progress — Compiling comprehensive specification into handoff.md

## Steps Completed:
- Initialized DISPATCH.md, BRIEFING.md, and progress.md
- Inspected ORIGINAL_REQUEST.md (§ 1.2, 1.3, R1-R5, Acceptance Criteria)
- Inspected existing codebase:
  * `server/world/map_biome_catalog.py` (5 legacy biomes)
  * `server/world/map_data_types.py` (20 TileTypes, ObstacleTypes, MapGridData)
  * `server/world/map_binary_serializer.py` (Uint8 wire protocol, 16B header, 1-byte biome_code)
  * `server/world/wilderness_map_generator.py` (Sinuous path carving, boss arena, decoration)
  * `client/webapp/js/engine/tile_map_renderer.js` (LRU chunk cache, 2.5D extrusion, flat color drawing)
  * `client/webapp/js/engine/tile_grid_loader.js` (Binary loader, BIOME_CODES)
  * `tools/asset_pipeline/m4_tileset_generator.py` (Iso diamond mask, wall & floor generators)
  * `docs/design_requests/approved/DRQ-20260930-WORLD-BIOMES-TERRAIN-TILES.md`
  * `docs/client/SAVAGE_PRIMAL_ART_AND_VFX_BIBLE.md` (Savage Primal aesthetics, color hex codes)
  * `docs/client/ISOMETRIC_COLLISION_BOUNDARIES_AND_PROP_SYSTEM.md` (Isometric 2:1 math, footprint)
  * `docs/architecture/ENDGAME_WORLD_MAP_AND_MAP_CONTENT_ARCHITECTURE.md` (Endgame atlas biomes)
  * `tools/lint/check_code_and_doc_hygiene.py` (Hard cap verification)
- Designed full 30 Dark Fantasy Cổ Võ Hoang Vực map styles across 6 theme categories
- Designed SQLite DDL schema for `data/map_styles.db` (tables: map_styles, map_style_tiles, map_style_props)
- Formulated catalog synchronization rules for Python (`server/world/map_style_catalog.py`) and Client JS (`client/webapp/js/data/map_style_catalog.js`)
- Specified asset directory layout, tile dimensions, normal map standards, and memory constraints

## Current Step:
- Write comprehensive handoff.md following the 5-component Handoff Protocol

## Next Steps:
1. Complete `handoff.md`
2. Update `BRIEFING.md` with final decisions and artifacts
3. Send message to orchestrator parent
