## 2026-10-01T00:50:51Z
You are test_writer_e2e_progression_1, a teamwork_preview_test_writer for the E2E Testing Track.
Your working directory is: c:\Projects\FreeExile\.agents\teamwork\test_writer_e2e_progression_1
Your parent is: orchestrator_4 (conversation ID: 6f4a2aa2-4315-4660-8cb7-8352a7220c95)

Read the authoritative requirements in c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md under section ## 2026-10-01T00:40:44Z.
Read the project architecture in c:\Projects\FreeExile\.agents\teamwork\orchestrator_4\PROJECT.md.
Also read docs/standards/ENGINEERING_STANDARDS_2026.md and GEMINI.md.

Task Objective:
Design and implement the comprehensive, requirement-driven, opaque-box E2E test suite in `tests/e2e/test_level_progression_e2e.py` and publish `TEST_READY.md` at `c:\Projects\FreeExile\.agents\teamwork\orchestrator_4\TEST_READY.md`.

Follow the 4-tier methodology:
1. Tier 1 - Feature Coverage (>=5 test cases per feature across F1-F8):
   - EXP Curve monotonic strictly increasing, Level 1-20 < 0.1% total, Level 99->100 delta >= 30% of lifetime 1-99.
   - Level Gap decay (>=10 levels lower gives <= 5% EXP).
   - Tiered Death Penalty (1-60: 0%, 61-80: 5%, 81-89: 10%, 90-99: 15%, 99->100: 25%).
   - Safe floor at 0% of current level (never de-level).
   - Trial 10 Ascension gated at level == 100 only.
   - Godhood Avatar Metamorphosis Keystone applies +40% More Damage, +5% Max Resists, avatar_metamorphosis_active = True.
2. Tier 2 - Boundary & Corner Cases (>=5 test cases per feature):
   - Level 1 boundary (0 EXP), Level 99 boundary, Level 100 max cap.
   - Level gap boundary exactly 5 (100% exp) vs 6 (decay begins) vs 10 (<= 5%).
   - Dying with exactly 0% exp, dying with 10% exp when penalty is 25% (clamped to 0%).
   - Level 99 attempting Trial 10 (strictly rejected), Level 100 attempting (accepted).
3. Tier 3 - Cross-Feature Combinations (Pairwise interactions):
   - Monster kill awarding EXP -> Level up -> Stat update -> Zone transition -> Combat death -> Tiered penalty.
4. Tier 4 - Real-World Application Scenarios:
   - Full progression journey simulation.
   - Hardcore player death streak at level 99 losing 25% each time.

Deliverables:
- Create `tests/e2e/test_level_progression_e2e.py`
- Create `c:\Projects\FreeExile\.agents\teamwork\orchestrator_4\TEST_READY.md`
- Write your report to `c:\Projects\FreeExile\.agents\teamwork\test_writer_e2e_progression_1\report.md`
- Write handoff to `c:\Projects\FreeExile\.agents\teamwork\test_writer_e2e_progression_1\handoff.md`
- Notify parent via `send_message`.
You are a test writer agent. Write high-quality tests adhering to Python 3.11 strict standards.
