# BRIEFING — 2026-10-01T00:46:10Z

## Mission
Authoritative E2E Test Suite and Test Infrastructure specification for PoE2 UI, Animation, and VFX systems covering Features 1-23 across 4 tiers.

## 🔒 My Identity
- Archetype: teamwork_preview_test_writer
- Roles: specialist, qa
- Working directory: c:\Projects\FreeExile\.agents\teamwork\test_writer_e2e_ui_vfx_1
- Original parent: a47f1e48-2ddf-45d3-8179-86f630ec4561
- Milestone: E2E Testing Track (UI / Animation / VFX)

## 🔒 Key Constraints
- Write test code and test docs only — never alter production implementation code. Escalate implementation bugs.
- Requirement-driven, opaque-box testing based on PROJECT.md (Features 1-23) and survey handoffs.
- 4-Tier test architecture: Tier 1 (Feature Coverage), Tier 2 (Boundary & Corner Cases), Tier 3 (Cross-Feature Combinations), Tier 4 (Real-World Scenarios).
- Mark non-implemented features with `@pytest.mark.xfail(reason="...", strict=False)` for baseline tracking.
- Test integrity: No facade tests that always pass trivially without exercising real logic.
- Respect code hygiene caps (file line count guidelines).
- Communicate with parent via send_message.

## Current Parent
- Conversation ID: a47f1e48-2ddf-45d3-8179-86f630ec4561
- Updated: 2026-10-01T00:46:10Z

## Task Summary
- **What to build**: `TEST_INFRA.md`, `tests/e2e/test_poe2_ui_animation_vfx_e2e.py`, `TEST_READY.md`, `handoff.md`.
- **Success criteria**: Comprehensive test coverage across all 23 features, tests run and pass cleanly (or cleanly xfail for unimplemented features), 0 test syntax/runtime crash errors, complete TEST_INFRA.md and TEST_READY.md.
- **Interface contracts**: PROJECT.md, survey handoffs from spec_miner_survey_ui_1, explorer_survey_anim_1, explorer_survey_vfx_1.
- **Code layout**: Root docs (`TEST_INFRA.md`, `TEST_READY.md`), test files in `tests/e2e/`.

## Loaded Skills
- **Source**: tdd-self-healing
- **Local copy**: N/A
- **Core methodology**: Autonomous closed-loop test-first verification and baseline tracking.

## Quality Status
- **Build/test result**: 33 PASSED, 9 XFAILED, 0 FAILED in 0.83s (`pytest tests/e2e/test_poe2_ui_animation_vfx_e2e.py -v`)
- **Lint status**: Clean (0 Hard Cap violations in `python tools/lint/check_code_and_doc_hygiene.py --strict`)
- **Tests added/modified**: `tests/e2e/test_poe2_ui_animation_vfx_e2e.py` (276 lines, 42 test items)

## Key Decisions Made
- Established 4-tier test architecture: Tier 1 (Feature Coverage), Tier 2 (Boundary Cases), Tier 3 (Cross-Feature Combinations), Tier 4 (Real-World Scenarios).
- Applied `@pytest.mark.xfail(strict=False, ...)` to 9 future milestone modules (`hud_orbs.js`, `skill_bar_controller.js`, `hud_skills.css`, `5-phase kinetic machine`, `combat_feel_engine.js`, `weapon_swing_catalog.js`, `dodge charge pool`, `telegraph_renderer.js`, `vfx_pool.js`).
- Addressed skill 1003 (DoT zero-direct hit) and skill 1010 (defensive guard zero-direct hit) nuances in server catalog validation.

## Artifact Index
- `c:\Projects\FreeExile\TEST_INFRA.md` — Test Architecture & Matrix (154 lines)
- `c:\Projects\FreeExile\tests\e2e\test_poe2_ui_animation_vfx_e2e.py` — Main E2E test file (276 lines)
- `c:\Projects\FreeExile\TEST_READY.md` — Test Coverage Summary & Run Instructions (156 lines)
- `c:\Projects\FreeExile\.agents\teamwork\test_writer_e2e_ui_vfx_1\handoff.md` — 5-component handoff report
