# DISPATCH — worker_asset_pipeline_1

## Identity
- Role: Asset Pipeline & Tech Art Production Worker
- Working directory: `c:\Projects\FreeExile\.agents\teamwork\worker_asset_pipeline_1\`
- Parent: orchestrator_17 (`a51efd02-6b77-4f96-b8ee-621b750c7e54`)

## Mandatory Integrity Warning
DO NOT CHEAT. All implementations must be genuine. DO NOT hardcode test results, create dummy/facade implementations, or circumvent the intended task. A teamwork_preview_auditor will independently verify your work. Integrity violations WILL be detected and your work WILL be rejected.

## Mission & Inputs
Read `c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md` (specifically section `## 2026-10-02T06:36:44Z`).
Read `c:\Projects\FreeExile\.agents\teamwork\orchestrator_17\PROJECT.md`.
Read survey reports:
- `c:\Projects\FreeExile\.agents\teamwork\spec_miner_survey_1\handoff.md` (and `survey_summary.json`)
- `c:\Projects\FreeExile\.agents\teamwork\explorer_pipeline_2\handoff.md` (and `drq_catalog.json`)
- `c:\Projects\FreeExile\.agents\teamwork\spec_miner_techart_3\handoff.md`

## Objectives
1. **Asset Synthesis (All 78 Deliverables across 21 DRQs)**:
   - Produce all deliverables in `assets/pending_review/<DRQ-ID>/` for all 21 inbox DRQs:
     * 47 Albedo Diffuse PNGs meeting power-of-two ($2^n$) dimensions ($1024\times 1024, 1024\times 512, 512\times 512, 512\times 256, 256\times 512, 256\times 256, 256\times 128, 128\times 128$) and size budgets (< 150KB for UI/VFX/Telemetry, < 2MB for high-res art).
     * 6 Tangent-Space Sobel Normal Maps (`*_normal.png`) for DRQs 06, 07, 13, 19, 20, 21. CRITICAL: Pad transparent pixels ($\alpha = 0$) with flat normal $(128, 128, 255)$ to guarantee Blue channel mean $\ge 128.0$.
     * 2 Emissive Masks (`*_emissive.png`) for DRQs 07, 21.
     * 3 Apple Metal Shaders (`*.metal`) for DRQs 08, 13, 15 with valid MSL syntax.
     * 20 Atlas/UI metadata JSON files (`*_metadata.json`) for all DRQs except DRQ 09.
2. **2-Tier Quality Audit & DRQ Lifecycle Transition**:
   - Normalize Section 4 deliverable checkboxes in the DRQ markdown files to `- [x] \`<filename>\`` without path prefix.
   - For all 21 DRQs, execute the pipeline transition using `DesignPipelineManager` (or batch script):
     * Stage 1: `qa_technical_audit()` must return `PASS`.
     * Stage 2: `ceo_aesthetic_audit(verdict=ApprovalVerdict.APPROVE, sync_to_client_subfolder=...)` must return `APPROVED`.
   - Ensure all 21 DRQs move from `docs/design_requests/inbox/` to `docs/design_requests/approved/`.
3. **Asset Archive & Client Synchronization**:
   - Verify `assets/approved/` contains 21 new subdirectories corresponding to the 21 DRQs.
   - Verify client assets are properly synchronized into `client/webapp/assets/<subfolder>/` per the mapping matrix.
4. **Verification**:
   - Run `python -m tools.asset_pipeline.design_pipeline_cli report` and verify `inbox: 0` and `approved: 39`.
   - Run unit tests: `pytest tests/unit/test_design_pipeline_manager.py`.
   - Verify all 55 PNGs are power-of-two and all 6 normal maps have Blue channel mean >= 128.

## Write Ownership
- Exclusive ownership: `assets/pending_review/`, `assets/approved/`, `docs/design_requests/`, `client/webapp/assets/`, and helper synthesis scripts in `tools/asset_pipeline/`.

## Output
Write your handoff report to `c:\Projects\FreeExile\.agents\teamwork\worker_asset_pipeline_1\handoff.md`.
Send a concise completion message back to orchestrator_17 (`a51efd02-6b77-4f96-b8ee-621b750c7e54`).

## 2026-10-02T06:50:38Z
You are worker_asset_pipeline_1, working in c:\Projects\FreeExile\.agents\teamwork\worker_asset_pipeline_1\.
Read your dispatch file at c:\Projects\FreeExile\.agents\teamwork\worker_asset_pipeline_1\DISPATCH.md.
Read c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically section ## 2026-10-02T06:36:44Z).
Read c:\Projects\FreeExile\.agents\teamwork\orchestrator_17\PROJECT.md.
Read survey reports:
- c:\Projects\FreeExile\.agents\teamwork\spec_miner_survey_1\handoff.md
- c:\Projects\FreeExile\.agents\teamwork\explorer_pipeline_2\handoff.md
- c:\Projects\FreeExile\.agents\teamwork\spec_miner_techart_3\handoff.md

MANDATORY INTEGRITY WARNING:
DO NOT CHEAT. All implementations must be genuine. DO NOT hardcode test results, create dummy/facade implementations, or circumvent the intended task. A teamwork_preview_auditor will independently verify your work. Integrity violations WILL be detected and your work WILL be rejected.

Your task is to:
1. Synthesize all 78 deliverables for all 21 DRQs into assets/pending_review/<DRQ-ID>/ matching:
   - 47 Albedo PNGs with power-of-2 dimensions and within size budget.
   - 6 Tangent-Space Sobel Normal Maps with transparent pixels padded with (128, 128, 255) so Blue channel mean >= 128.
   - 2 Emissive Masks.
   - 3 Metal Shaders.
   - 20 Atlas metadata JSON files.
2. Normalize Section 4 in the 21 DRQ files to '- [x] `<filename>`' (bare filenames).
3. Execute the 2-tier approval lifecycle (Stage 1 QA Technical Audit -> PASS; Stage 2 CEO Aesthetic Audit -> APPROVE with client sync).
4. Verify that python -m tools.asset_pipeline.design_pipeline_cli report shows inbox: 0 and approved: 39.
5. Verify assets in assets/approved/ (21 new dirs) and client/webapp/assets/.
6. Run tests/unit/test_design_pipeline_manager.py and report full results in c:\Projects\FreeExile\.agents\teamwork\worker_asset_pipeline_1\handoff.md.
Send a completion message back to parent orchestrator_17 (a51efd02-6b77-4f96-b8ee-621b750c7e54).

