# Progress — worker_iter4

Last visited: 2026-10-02T07:30:00Z

## Status
COMPLETE. All 6 remediation items implemented, verified with 100% Green test passes and strict linter compliance.

## Steps
- [x] Step 1: Unlock Blast Radius for `tools/serve_web_pc.py`
- [x] Step 2: Patch `tools/serve_web_pc.py` with `_is_safe_child` and strict boundary containment
- [x] Step 3: Patch `client/web_pc/index.html` to add `#badge-iframe`
- [x] Step 4: Patch `client/web_pc/js/pc_main.js` to alias `sfxEngine.playWeaponSlash` -> `playBladeSlash`
- [x] Step 5: Patch `client/web_pc/js/pc_input_controller.js` for capture phase, stopImmediatePropagation, i-frame guard, and single cooldown decrement
- [x] Step 6: Patch `tests/e2e/test_pc_desktop_client_e2e.py` to unmask errors and add path traversal and dodge lifecycle tests
- [x] Step 7: Patch `tests/unit/test_pc_web_client.py` to assert `#badge-iframe` presence
- [x] Step 8: Run verification tests and linters
  - Path traversal exploit test: PASS (all return HTTP 404)
  - Primary attack SFX test: PASS (`doPrimaryAttack evaluate result: OK`)
  - Space dodge charge & i-frame test: PASS (Charges: 3 -> 2 -> 1 -> 0, 0 classList errors)
  - Unit tests (45 tests): PASS
  - E2E tests (21 tests): PASS
  - i18n hygiene audit: PASS (0 violations)
- [x] Step 9: Write handoff.md and notify parent
